root / proj / src / ent.c @ 210
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1 | 193 | up20180642 | #include <lcom/lcf.h> |
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2 | |||
3 | #include "ent.h" |
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4 | |||
5 | #include "graph.h" |
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6 | |||
7 | static double scale = 1.0; |
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8 | static int16_t x_origin = 0; |
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9 | static int16_t y_origin = 0; |
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10 | |||
11 | void (ent_set_scale) (double n){ scale = n; } |
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12 | void (ent_set_origin)(double x, double y){ x_origin = x; y_origin = y; } |
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13 | 194 | up20180642 | double (ent_get_scale) (void){ return scale; } |
14 | 193 | up20180642 | double (ent_get_XLength)(void){ return graph_get_XRes()/scale; } |
15 | double (ent_get_YLength)(void){ return graph_get_YRes()/scale; } |
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16 | |||
17 | 201 | up20180642 | struct gunner{
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18 | 203 | up20180642 | double x, y; //real position |
19 | 193 | up20180642 | sprite_t *dude; |
20 | sprite_t *weapon; |
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21 | }; |
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22 | 201 | up20180642 | gunner_t* (gunner_ctor)(basic_sprite_t *dude, basic_sprite_t *weapon){ |
23 | gunner_t *ret = malloc(sizeof(gunner_t));
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24 | 193 | up20180642 | if(ret == NULL) return NULL; |
25 | ret->x = 0.0; |
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26 | ret->y = 0.0; |
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27 | ret->dude = sprite_ctor(dude ); |
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28 | ret->weapon = sprite_ctor(weapon); |
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29 | if(ret->dude == NULL || ret->weapon == NULL){ |
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30 | 201 | up20180642 | gunner_dtor(ret); |
31 | 193 | up20180642 | return NULL; |
32 | } else return ret; |
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33 | } |
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34 | 201 | up20180642 | void (gunner_dtor)(gunner_t *p){
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35 | 193 | up20180642 | if(p == NULL) return; |
36 | sprite_dtor(p->dude); |
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37 | sprite_dtor(p->weapon); |
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38 | free(p); |
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39 | } |
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40 | 201 | up20180642 | void (gunner_set_pos) (gunner_t *p, int16_t x, int16_t y){ p->x = x; p->y = y; }
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41 | void (gunner_set_angle)(gunner_t *p, double angle ){ |
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42 | 193 | up20180642 | sprite_set_angle(p->dude , angle); |
43 | sprite_set_angle(p->weapon, angle); |
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44 | } |
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45 | 201 | up20180642 | double (gunner_get_x) (const gunner_t *p){ return p->x; } |
46 | double (gunner_get_y) (const gunner_t *p){ return p->y; } |
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47 | int16_t (gunner_get_x_screen)(const gunner_t *p){ return (p->x-x_origin)*scale; } |
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48 | int16_t (gunner_get_y_screen)(const gunner_t *p){ return (p->y-y_origin)*scale; } |
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49 | void (gunner_draw)(gunner_t *p){
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50 | const int16_t x_screen = gunner_get_x_screen(p);
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51 | const int16_t y_screen = gunner_get_y_screen(p);
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52 | 193 | up20180642 | sprite_set_pos (p->dude , x_screen, y_screen); |
53 | sprite_set_pos (p->weapon, x_screen, y_screen); |
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54 | sprite_set_scale(p->dude , scale); |
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55 | sprite_set_scale(p->weapon, scale); |
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56 | sprite_draw (p->weapon); |
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57 | sprite_draw (p->dude ); |
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58 | } |
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59 | 203 | up20180642 | |
60 | struct bullet{
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61 | double x, y; //real position |
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62 | sprite_t *b; |
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63 | }; |
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64 | bullet_t* (bullet_ctor)(basic_sprite_t *b){ |
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65 | bullet_t *ret = malloc(sizeof(bullet_t));
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66 | if(ret == NULL) return NULL; |
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67 | ret->x = 0.0; |
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68 | ret->y = 0.0; |
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69 | ret->b = sprite_ctor(b); |
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70 | if(ret->b == NULL){ |
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71 | bullet_dtor(ret); |
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72 | return NULL; |
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73 | }else return ret; |
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74 | } |
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75 | void (bullet_dtor)(bullet_t *p){
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76 | if(p == NULL) return; |
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77 | sprite_dtor(p->b); |
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78 | free(p); |
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79 | } |
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80 | void (bullet_set_pos) (bullet_t *p, int16_t x, int16_t y){ p->x = x; p->y = y; }
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81 | void (bullet_set_angle)(bullet_t *p, double angle ){ sprite_set_angle(p->b, angle); } |
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82 | double (bullet_get_x) (const bullet_t *p){ return p->x; } |
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83 | double (bullet_get_y) (const bullet_t *p){ return p->y; } |
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84 | int16_t (bullet_get_x_screen)(const bullet_t *p){ return (p->x-x_origin)*scale; } |
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85 | int16_t (bullet_get_y_screen)(const bullet_t *p){ return (p->y-y_origin)*scale; } |
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86 | void (bullet_draw)(bullet_t *p){
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87 | const int16_t x_screen = bullet_get_x_screen(p);
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88 | const int16_t y_screen = bullet_get_y_screen(p);
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89 | sprite_set_pos (p->b, x_screen, y_screen); |
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90 | sprite_set_scale(p->b, scale); |
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91 | sprite_draw (p->b); |
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92 | } |