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sprite.c
6 6
#include "utils.h"
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#include "fast_math.h"
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#include <math.h>
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struct basic_sprite{
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    uint8_t *map;
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    uint16_t w, h;
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    int16_t u0, v0;
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};
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basic_sprite_t* (basic_sprite_ctor)(const char **xpm, int16_t u0, int16_t v0){
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    basic_sprite_t *ret = malloc(sizeof(basic_sprite_t));
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    if(ret == NULL) return NULL;
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    enum xpm_image_type type = XPM_8_8_8_8;
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    xpm_image_t img;
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    ret->map = xpm_load((xpm_map_t)xpm, type, &img);
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    if(ret->map == NULL){
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        free(ret);
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        return NULL;
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    }
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    ret->w = img.width;
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    ret->h = img.height;
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    ret->u0 = u0;
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    ret->v0 = v0;
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    return ret;
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}
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void (basic_sprite_dtor)(basic_sprite_t *p){
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    if(p == NULL) return;
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    free(p->map);
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    free(p);
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}
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const uint8_t* (basic_sprite_get_map)(const basic_sprite_t *p){ return p->map; }
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uint16_t       (basic_sprite_get_w)  (const basic_sprite_t *p){ return p->w  ; }
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uint16_t       (basic_sprite_get_h)  (const basic_sprite_t *p){ return p->h  ; }
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int16_t        (basic_sprite_get_u0) (const basic_sprite_t *p){ return p->u0 ; }
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int16_t        (basic_sprite_get_v0) (const basic_sprite_t *p){ return p->v0 ; }
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struct sprite{
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    const basic_sprite_t *bsp;
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    int16_t x, y; //position in screen
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    double theta, s, c;
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    double scale;
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};
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sprite_t* (sprite_ctor)(const basic_sprite_t *bsp){
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    sprite_t *ret = malloc(sizeof(sprite_t));
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    if(ret == NULL) return NULL;
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    ret->bsp = bsp;
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    ret->x = 0;
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    ret->y = 0;
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    sprite_set_angle(ret, 0.0);
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    ret->scale = 1.0;
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    return ret;
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}
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void (sprite_dtor)(sprite_t *p){
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    if(p == NULL) return;
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    free(p);
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}
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void (sprite_set_pos)   (sprite_t *p, int16_t x , int16_t y ){ p->x = x; p->y = y; }
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void (sprite_set_angle) (sprite_t *p, double angle          ){ p->theta = angle; p->c = fm_cos(p->theta); p->s = fm_sin(p->theta); }
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void (sprite_set_scale) (sprite_t *p, double scale          ){ p->scale = scale; }
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int16_t  (sprite_get_x)(const sprite_t *p){ return p->x; }
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int16_t  (sprite_get_y)(const sprite_t *p){ return p->y; }
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void (sprite_src2pic)(const sprite_t *p, int16_t x, int16_t y, int16_t *u, int16_t *v){
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    double dx = (x - p->x)/p->scale;
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    double dy = (y - p->y)/p->scale;
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    int16_t du = dx*p->c - dy*p->s + 0.5;
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    int16_t dv = dx*p->s + dy*p->c + 0.5;
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    *u = du + basic_sprite_get_u0(p->bsp);
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    *v = dv + basic_sprite_get_v0(p->bsp);
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}
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void (sprite_pic2src)(const sprite_t *p, int16_t u, int16_t v, int16_t *x, int16_t *y){
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    int16_t du = u - basic_sprite_get_u0(p->bsp);
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    int16_t dv = v - basic_sprite_get_v0(p->bsp);
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    double dx =  du*p->c + dv*p->s;
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    double dy = -du*p->s + dv*p->c;
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    *x = dx*p->scale + 0.5 + p->x;
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    *y = dy*p->scale + 0.5 + p->y;
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}
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void (sprite_draw)(const sprite_t *p){
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    const uint16_t w = basic_sprite_get_w(p->bsp);
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    const uint16_t h = basic_sprite_get_h(p->bsp);
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    int16_t xmin, xmax, ymin, ymax; {
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        int16_t x, y;
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        sprite_pic2src(p, 0, 0, &x, &y);
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        xmin = x; xmax = x; ymin = y; ymax = y;
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        sprite_pic2src(p, w, 0, &x, &y);
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        xmin = min(x, xmin); xmax = max(x, xmax); ymin = min(y, ymin); ymax = max(y, ymax);
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        sprite_pic2src(p, 0, h, &x, &y);
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        xmin = min(x, xmin); xmax = max(x, xmax); ymin = min(y, ymin); ymax = max(y, ymax);
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        sprite_pic2src(p, w, h, &x, &y);
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        xmin = min(x, xmin); xmax = max(x, xmax); ymin = min(y, ymin); ymax = max(y, ymax);
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        xmin = max(xmin-2, 0); xmax = min(xmax+2, graph_get_XRes());
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        ymin = max(ymin-2, 0); ymax = min(ymax+2, graph_get_YRes());
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    }
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    const uint8_t *map = basic_sprite_get_map(p->bsp);
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    const uint16_t bytes_pixel = graph_get_bytes_pixel();
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    for(int16_t u, v, y = ymin; y < ymax; ++y){
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        unsigned pos = (xmin + y*graph_get_XRes())*bytes_pixel;
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        for(int16_t x = xmin; x < xmax; ++x, pos += bytes_pixel){
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            sprite_src2pic(p, x, y, &u, &v);
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            if(0 <= u && u < w && 0 <= v && v < h){
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                uint32_t c = *(uint32_t*)(map + (v*w + u)*4);
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                if(GET_ALP(c) < 0x7F)
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                    graph_set_pixel_pos(pos, c);
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            }
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        }
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    }
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}

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