Revision 207
maybe working
sprite.c | ||
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44 | 44 |
struct sprite{ |
45 | 45 |
const basic_sprite_t *bsp; |
46 | 46 |
int16_t x, y; //position in screen |
47 |
double theta; |
|
47 |
double theta, s, c;
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|
48 | 48 |
double scale; |
49 | 49 |
}; |
50 | 50 |
|
... | ... | |
54 | 54 |
ret->bsp = bsp; |
55 | 55 |
ret->x = 0; |
56 | 56 |
ret->y = 0; |
57 |
ret->theta = 0.0;
|
|
57 |
sprite_set_angle(ret, 0.0);
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|
58 | 58 |
ret->scale = 1.0; |
59 | 59 |
return ret; |
60 | 60 |
} |
... | ... | |
64 | 64 |
} |
65 | 65 |
|
66 | 66 |
void (sprite_set_pos) (sprite_t *p, int16_t x , int16_t y ){ p->x = x; p->y = y; } |
67 |
void (sprite_set_angle) (sprite_t *p, double angle ){ p->theta = angle; } |
|
67 |
void (sprite_set_angle) (sprite_t *p, double angle ){ p->theta = angle; p->c = fm_cos(p->theta); p->s = fm_sin(p->theta); }
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|
68 | 68 |
void (sprite_set_scale) (sprite_t *p, double scale ){ p->scale = scale; } |
69 | 69 |
int16_t (sprite_get_x)(const sprite_t *p){ return p->x; } |
70 | 70 |
int16_t (sprite_get_y)(const sprite_t *p){ return p->y; } |
71 | 71 |
|
72 | 72 |
void (sprite_src2pic)(const sprite_t *p, int16_t x, int16_t y, int16_t *u, int16_t *v){ |
73 |
double s = fm_sin(p->theta); |
|
74 |
double c = fm_cos(p->theta); |
|
75 | 73 |
double dx = (x - p->x)/p->scale; |
76 | 74 |
double dy = (y - p->y)/p->scale; |
77 |
int16_t du = dx*c - dy*s + 0.5;
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|
78 |
int16_t dv = dx*s + dy*c + 0.5;
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|
75 |
int16_t du = dx*p->c - dy*p->s + 0.5;
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|
76 |
int16_t dv = dx*p->s + dy*p->c + 0.5;
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|
79 | 77 |
*u = du + basic_sprite_get_u0(p->bsp); |
80 | 78 |
*v = dv + basic_sprite_get_v0(p->bsp); |
81 | 79 |
} |
82 | 80 |
|
83 | 81 |
void (sprite_pic2src)(const sprite_t *p, int16_t u, int16_t v, int16_t *x, int16_t *y){ |
84 |
double s = fm_sin(p->theta); |
|
85 |
double c = fm_cos(p->theta); |
|
86 | 82 |
int16_t du = u - basic_sprite_get_u0(p->bsp); |
87 | 83 |
int16_t dv = v - basic_sprite_get_v0(p->bsp); |
88 |
double dx = du*c + dv*s;
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|
89 |
double dy = -du*s + dv*c;
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|
84 |
double dx = du*p->c + dv*p->s;
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|
85 |
double dy = -du*p->s + dv*p->c;
|
|
90 | 86 |
*x = dx*p->scale + 0.5 + p->x; |
91 | 87 |
*y = dy*p->scale + 0.5 + p->y; |
92 | 88 |
} |
... | ... | |
114 | 110 |
sprite_src2pic(p, x, y, &u, &v); |
115 | 111 |
if(0 <= u && u < w && 0 <= v && v < h){ |
116 | 112 |
uint32_t c = *(uint32_t*)(map + (v*w + u)*4); |
117 |
graph_set_pixel_alpha(x, y, GET_COLOR(c), GET_ALP(c)); |
|
113 |
if(GET_ALP(c) < 0x7F) |
|
114 |
graph_set_pixel(x, y, GET_COLOR(c)); |
|
118 | 115 |
} |
119 | 116 |
} |
120 | 117 |
} |
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