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proj/xpm/bullet.h
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#ifndef BULLET_H_INCLUDED
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#define BULLET_H_INCLUDED
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#include "bullet.xpm"
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#include "sprite.h"
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basic_sprite_t* get_bullet(void){
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    return basic_sprite_ctor((const char **)bullet_xpm, 3, 7);
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}
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#endif /* end of include guard: BULLET_H_INCLUDED */
proj/xpm/map.h
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#ifndef MAP_H_INCLUDED
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#define MAP_H_INCLUDED
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#include "map.xpm"
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#include "sprite.h"
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basic_sprite_t* get_map(void){
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    return basic_sprite_ctor((const char **)map, 639, 511);
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}
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#endif /* end of include guard: MAP_H_INCLUDED */
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