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root / proj / include / sprite.h @ 201

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#ifndef SPRITE_H_INCLUDED
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#define SPRITE_H_INCLUDED
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struct basic_sprite;
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typedef struct basic_sprite basic_sprite_t;
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basic_sprite_t* (basic_sprite_ctor)(const char **xpm, int16_t u0, int16_t v0);
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void            (basic_sprite_dtor)(basic_sprite_t *p);
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const uint8_t* (basic_sprite_get_map)(const basic_sprite_t *p);
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uint16_t       (basic_sprite_get_w)  (const basic_sprite_t *p);
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uint16_t       (basic_sprite_get_h)  (const basic_sprite_t *p);
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int16_t        (basic_sprite_get_u0) (const basic_sprite_t *p);
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int16_t        (basic_sprite_get_v0) (const basic_sprite_t *p);
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struct sprite;
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typedef struct sprite sprite_t;
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sprite_t* (sprite_ctor)(const basic_sprite_t *bsp);
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/*
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 * /!\ WARNING: Entity destructor does not destruct the basic_sprite passed as
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 * constructor arguments, since it is assumed the same basic_sprite may be used to
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 * draw several sprites. It is thus YOUR responsibility to delete basic_sprite's.
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 * @param   p   Pointer to sprite_t to be destructed
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 */
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void      (sprite_dtor)(sprite_t *p);
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void (sprite_set_pos)   (sprite_t *p, int16_t x, int16_t y);
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void (sprite_set_center)(sprite_t *p, int16_t u0, int16_t v0);
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void (sprite_set_angle) (sprite_t *p, double angle);
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void (sprite_set_scale) (sprite_t *p, double scale);
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int16_t  (sprite_get_x)(const sprite_t *p);
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int16_t  (sprite_get_y)(const sprite_t *p);
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uint16_t (sprite_get_w)(const sprite_t *p);
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uint16_t (sprite_get_h)(const sprite_t *p);
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void (sprite_draw)(const sprite_t *p);
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#endif //SPRITE_H_INCLUDED