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#ifndef SPRITE_H_INCLUDED
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#define SPRITE_H_INCLUDED
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struct basic_sprite;
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typedef struct basic_sprite basic_sprite_t; |
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basic_sprite_t* (basic_sprite_ctor)(const char **xpm, int16_t u0, int16_t v0); |
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void (basic_sprite_dtor)(basic_sprite_t *p);
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const uint8_t* (basic_sprite_get_map)(const basic_sprite_t *p); |
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uint16_t (basic_sprite_get_w) (const basic_sprite_t *p);
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uint16_t (basic_sprite_get_h) (const basic_sprite_t *p);
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int16_t (basic_sprite_get_u0) (const basic_sprite_t *p);
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int16_t (basic_sprite_get_v0) (const basic_sprite_t *p);
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struct sprite;
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typedef struct sprite sprite_t; |
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sprite_t* (sprite_ctor)(const basic_sprite_t *bsp);
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/*
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* /!\ WARNING: Entity destructor does not destruct the basic_sprite passed as
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* constructor arguments, since it is assumed the same basic_sprite may be used to
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* draw several sprites. It is thus YOUR responsibility to delete basic_sprite's.
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* @param p Pointer to sprite_t to be destructed
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*/
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void (sprite_dtor)(sprite_t *p);
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void (sprite_set_pos) (sprite_t *p, int16_t x, int16_t y);
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void (sprite_set_center)(sprite_t *p, int16_t u0, int16_t v0);
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void (sprite_set_angle) (sprite_t *p, double angle); |
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void (sprite_set_scale) (sprite_t *p, double scale); |
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int16_t (sprite_get_x)(const sprite_t *p);
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int16_t (sprite_get_y)(const sprite_t *p);
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uint16_t (sprite_get_w)(const sprite_t *p);
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uint16_t (sprite_get_h)(const sprite_t *p);
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void (sprite_draw)(const sprite_t *p); |
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#endif //SPRITE_H_INCLUDED |