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Revision 201

renamed gunner

View differences:

proj_func.c
50 50
    hor_mov = key_presses.d_pressed - key_presses.a_pressed;
51 51
}
52 52

  
53
void update_movement(ent_t *p) {
53
void update_movement(gunner_t *p) {
54 54
    static const int speed = 5;
55
    ent_set_pos(p, ent_get_x(p) + speed * hor_mov, ent_get_y(p) + speed * ver_mov);
55
    gunner_set_pos(p, gunner_get_x(p) + speed * hor_mov, gunner_get_y(p) + speed * ver_mov);
56 56
}
57 57

  
58 58
void update_scale(void) {
......
90 90

  
91 91
int32_t get_mouse_Y(void) { return mouse_y; }
92 92

  
93
double get_mouse_angle(ent_t *p) {
94
    return atan2(ent_get_y_screen(p) - mouse_y, mouse_x - ent_get_x_screen(p));
93
double get_mouse_angle(gunner_t *p) {
94
    return atan2(gunner_get_y_screen(p) - mouse_y, mouse_x - gunner_get_x_screen(p));
95 95
}
96 96

  
97 97
int get_hor_movement(void) { return hor_mov; }

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