root / proj / src / sprite.c @ 198
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#include <lcom/lcf.h> |
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#include "sprite.h" |
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#include "graph.h" |
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#include "utils.h" |
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#include "fast_math.h" |
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#include <math.h> |
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struct basic_sprite{
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uint8_t *map; |
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uint16_t w, h; |
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int16_t u0, v0; |
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}; |
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basic_sprite_t* (basic_sprite_ctor)(const char **xpm, int16_t u0, int16_t v0){ |
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basic_sprite_t *ret = malloc(sizeof(basic_sprite_t));
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if(ret == NULL) return NULL; |
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enum xpm_image_type type = XPM_8_8_8_8;
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xpm_image_t img; |
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ret->map = xpm_load((xpm_map_t)xpm, type, &img); |
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if(ret->map == NULL){ |
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free(ret); |
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return NULL; |
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} |
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ret->w = img.width; |
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ret->h = img.height; |
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ret->u0 = u0; |
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ret->v0 = v0; |
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return ret;
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} |
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void (basic_sprite_dtor)(basic_sprite_t *p){
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if(p == NULL) return; |
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free(p->map); |
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free(p); |
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} |
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const uint8_t* (basic_sprite_get_map)(const basic_sprite_t *p){ return p->map; } |
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uint16_t (basic_sprite_get_w) (const basic_sprite_t *p){ return p->w ; } |
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uint16_t (basic_sprite_get_h) (const basic_sprite_t *p){ return p->h ; } |
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int16_t (basic_sprite_get_u0) (const basic_sprite_t *p){ return p->u0 ; } |
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int16_t (basic_sprite_get_v0) (const basic_sprite_t *p){ return p->v0 ; } |
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struct sprite{
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const basic_sprite_t *bsp;
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int16_t x, y; //position in screen
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double theta;
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double scale;
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}; |
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sprite_t* (sprite_ctor)(const basic_sprite_t *bsp){
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sprite_t *ret = malloc(sizeof(sprite_t));
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if(ret == NULL) return NULL; |
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ret->bsp = bsp; |
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ret->x = 0;
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ret->y = 0;
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ret->theta = 0.0; |
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ret->scale = 1.0; |
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return ret;
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} |
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void (sprite_dtor)(sprite_t *p){
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if(p == NULL) return; |
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free(p); |
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} |
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void (sprite_set_pos) (sprite_t *p, int16_t x , int16_t y ){ p->x = x; p->y = y; }
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void (sprite_set_angle) (sprite_t *p, double angle ){ p->theta = angle; } |
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void (sprite_set_scale) (sprite_t *p, double scale ){ p->scale = scale; } |
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int16_t (sprite_get_x)(const sprite_t *p){ return p->x; } |
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int16_t (sprite_get_y)(const sprite_t *p){ return p->y; } |
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void (sprite_src2pic)(const sprite_t *p, int16_t x, int16_t y, int16_t *u, int16_t *v){ |
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double s = fm_sin(p->theta);
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double c = fm_cos(p->theta);
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double dx = (x - p->x)/p->scale;
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double dy = (y - p->y)/p->scale;
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int16_t du = dx*c - dy*s + 0.5; |
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int16_t dv = dx*s + dy*c + 0.5; |
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*u = du + basic_sprite_get_u0(p->bsp); |
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*v = dv + basic_sprite_get_v0(p->bsp); |
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} |
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void (sprite_pic2src)(const sprite_t *p, int16_t u, int16_t v, int16_t *x, int16_t *y){ |
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double s = fm_sin(p->theta);
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double c = fm_cos(p->theta);
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int16_t du = u - basic_sprite_get_u0(p->bsp); |
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int16_t dv = v - basic_sprite_get_v0(p->bsp); |
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double dx = du*c + dv*s;
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double dy = -du*s + dv*c;
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*x = dx*p->scale + 0.5 + p->x; |
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*y = dy*p->scale + 0.5 + p->y; |
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} |
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void (sprite_draw)(const sprite_t *p){ |
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const uint16_t w = basic_sprite_get_w(p->bsp);
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const uint16_t h = basic_sprite_get_h(p->bsp);
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int16_t xmin, xmax, ymin, ymax; { |
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int16_t x, y; |
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sprite_pic2src(p, 0, 0, &x, &y); |
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xmin = x; xmax = x; ymin = y; ymax = y; |
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sprite_pic2src(p, w, 0, &x, &y);
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xmin = min(x, xmin); xmax = max(x, xmax); ymin = min(y, ymin); ymax = max(y, ymax); |
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sprite_pic2src(p, 0, h, &x, &y);
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xmin = min(x, xmin); xmax = max(x, xmax); ymin = min(y, ymin); ymax = max(y, ymax); |
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sprite_pic2src(p, w, h, &x, &y); |
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xmin = min(x, xmin); xmax = max(x, xmax); ymin = min(y, ymin); ymax = max(y, ymax); |
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xmin = max(xmin-2, 0); xmax = min(xmax+2, graph_get_XRes()); |
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ymin = max(ymin-2, 0); ymax = min(ymax+2, graph_get_YRes()); |
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} |
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const uint8_t *map = basic_sprite_get_map(p->bsp);
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int16_t u, v; |
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for(int16_t y = ymin; y < ymax; ++y){
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for(int16_t x = xmin; x < xmax; ++x){
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sprite_src2pic(p, x, y, &u, &v); |
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if(0 <= u && u < w && 0 <= v && v < h){ |
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uint32_t c = *(uint32_t*)(map + (v*w + u)*4);
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graph_set_pixel_alpha(x, y, GET_COLOR(c), GET_ALP(c)); |
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} |
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} |
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} |
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} |