root / proj / src / ent.c @ 194
History | View | Annotate | Download (1.86 KB)
1 |
#include <lcom/lcf.h> |
---|---|
2 |
|
3 |
#include "ent.h" |
4 |
|
5 |
#include "graph.h" |
6 |
|
7 |
static double scale = 1.0; |
8 |
static int16_t x_origin = 0; |
9 |
static int16_t y_origin = 0; |
10 |
|
11 |
void (ent_set_scale) (double n){ scale = n; } |
12 |
void (ent_set_origin)(double x, double y){ x_origin = x; y_origin = y; } |
13 |
|
14 |
double (ent_get_scale) (void){ return scale; } |
15 |
double (ent_get_XLength)(void){ return graph_get_XRes()/scale; } |
16 |
double (ent_get_YLength)(void){ return graph_get_YRes()/scale; } |
17 |
|
18 |
struct ent{
|
19 |
double x, y; //real position in meters |
20 |
sprite_t *dude; |
21 |
sprite_t *weapon; |
22 |
}; |
23 |
|
24 |
ent_t* (ent_ctor)(basic_sprite_t *dude, basic_sprite_t *weapon){ |
25 |
ent_t *ret = malloc(sizeof(ent_t));
|
26 |
if(ret == NULL) return NULL; |
27 |
ret->x = 0.0; |
28 |
ret->y = 0.0; |
29 |
ret->dude = sprite_ctor(dude ); |
30 |
ret->weapon = sprite_ctor(weapon); |
31 |
if(ret->dude == NULL || ret->weapon == NULL){ |
32 |
ent_dtor(ret); |
33 |
return NULL; |
34 |
} else return ret; |
35 |
} |
36 |
void (ent_dtor)(ent_t *p){
|
37 |
if(p == NULL) return; |
38 |
sprite_dtor(p->dude); |
39 |
sprite_dtor(p->weapon); |
40 |
free(p); |
41 |
} |
42 |
|
43 |
void (ent_set_pos) (ent_t *p, int16_t x, int16_t y){ p->x = x; p->y = y; }
|
44 |
void (ent_set_angle)(ent_t *p, double angle ){ |
45 |
sprite_set_angle(p->dude , angle); |
46 |
sprite_set_angle(p->weapon, angle); |
47 |
} |
48 |
|
49 |
double (ent_get_x) (const ent_t *p){ return p->x; } |
50 |
double (ent_get_y) (const ent_t *p){ return p->y; } |
51 |
int16_t (ent_get_x_screen)(const ent_t *p){ return (p->x-x_origin)*scale; } |
52 |
int16_t (ent_get_y_screen)(const ent_t *p){ return (p->y-y_origin)*scale; } |
53 |
|
54 |
void (ent_draw)(ent_t *p){
|
55 |
const int16_t x_screen = ent_get_x_screen(p);
|
56 |
const int16_t y_screen = ent_get_y_screen(p);
|
57 |
sprite_set_pos (p->dude , x_screen, y_screen); |
58 |
sprite_set_pos (p->weapon, x_screen, y_screen); |
59 |
sprite_set_scale(p->dude , scale); |
60 |
sprite_set_scale(p->weapon, scale); |
61 |
sprite_draw (p->weapon); |
62 |
sprite_draw (p->dude ); |
63 |
} |