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Revision 192

added zoom/scale

View differences:

shooter.h
1
#ifndef SHOOTER_H_INCLUDED
2
#define SHOOTER_H_INCLUDED
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1 4
#include "shooter.xpm"
2 5
#include "sprite.h"
3 6

  
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sprite_t* get_shooter(){
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    return sprite_ctor((const char **)shooter_xpm, 34, 34);
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basic_sprite_t* get_shooter(void){
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    return basic_sprite_ctor((const char **)shooter_xpm, 34, 34);
6 9
}
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11
#endif //SHOOTER_H_INCLUDED

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