Revision 192
added zoom/scale
shooter.h | ||
---|---|---|
1 |
#ifndef SHOOTER_H_INCLUDED |
|
2 |
#define SHOOTER_H_INCLUDED |
|
3 |
|
|
1 | 4 |
#include "shooter.xpm" |
2 | 5 |
#include "sprite.h" |
3 | 6 |
|
4 |
sprite_t* get_shooter(){
|
|
5 |
return sprite_ctor((const char **)shooter_xpm, 34, 34); |
|
7 |
basic_sprite_t* get_shooter(void){
|
|
8 |
return basic_sprite_ctor((const char **)shooter_xpm, 34, 34);
|
|
6 | 9 |
} |
10 |
|
|
11 |
#endif //SHOOTER_H_INCLUDED |
Also available in: Unified diff