Revision 192
added zoom/scale
proj/include/graph.h | ||
---|---|---|
37 | 37 |
/// DRAW |
38 | 38 |
int (graph_draw)(void); |
39 | 39 |
|
40 |
|
|
41 |
|
|
42 |
/// RECTANGLE |
|
43 |
|
|
44 |
|
|
45 |
int (graph_draw_hline)(uint16_t x, uint16_t y, uint16_t len, uint32_t color); |
|
46 |
int (graph_draw_rectangle)(uint16_t x, uint16_t y,uint16_t width, uint16_t height, uint32_t color); |
|
47 |
|
|
48 | 40 |
#endif /* end of include guard: GRAPH_H_INCLUDED */ |
proj/include/proj_func.h | ||
---|---|---|
1 | 1 |
#ifndef PROJ_FUNC_H_INCLUDED |
2 | 2 |
#define PROJ_FUNC_H_INCLUDED |
3 | 3 |
|
4 |
#include "sprite.h"
|
|
4 |
#include "ent.h"
|
|
5 | 5 |
|
6 | 6 |
/** |
7 | 7 |
* @brief Cleans up all memory, unsubscribes interrupts. |
... | ... | |
15 | 15 |
/** |
16 | 16 |
* @brief Updates movement variables. |
17 | 17 |
*/ |
18 |
void update_movement(sprite_t *p);
|
|
18 |
void update_movement(ent_t *p);
|
|
19 | 19 |
|
20 | 20 |
void update_mouse_position(struct packet *p); |
21 | 21 |
|
... | ... | |
30 | 30 |
* @param |
31 | 31 |
* @return Angle |
32 | 32 |
*/ |
33 |
double get_mouse_angle(sprite_t *p);
|
|
33 |
double get_mouse_angle(ent_t *p);
|
|
34 | 34 |
|
35 | 35 |
/** |
36 | 36 |
* @brief Get horizontal movement direction. |
proj/include/sprite.h | ||
---|---|---|
1 | 1 |
#ifndef SPRITE_H_INCLUDED |
2 | 2 |
#define SPRITE_H_INCLUDED |
3 | 3 |
|
4 |
struct basic_sprite; |
|
5 |
typedef struct basic_sprite basic_sprite_t; |
|
6 |
|
|
7 |
basic_sprite_t* (basic_sprite_ctor)(const char **xpm, int16_t u0, int16_t v0); |
|
8 |
void (basic_sprite_dtor)(basic_sprite_t *p); |
|
9 |
|
|
10 |
const uint8_t* (basic_sprite_get_map)(const basic_sprite_t *p); |
|
11 |
uint16_t (basic_sprite_get_w) (const basic_sprite_t *p); |
|
12 |
uint16_t (basic_sprite_get_h) (const basic_sprite_t *p); |
|
13 |
int16_t (basic_sprite_get_u0) (const basic_sprite_t *p); |
|
14 |
int16_t (basic_sprite_get_v0) (const basic_sprite_t *p); |
|
15 |
|
|
4 | 16 |
struct sprite; |
5 | 17 |
typedef struct sprite sprite_t; |
6 | 18 |
|
7 |
sprite_t* (sprite_ctor)(const char **xpm, int u0, int v0); |
|
19 |
sprite_t* (sprite_ctor)(const basic_sprite_t *bsp); |
|
20 |
/* |
|
21 |
* /!\ WARNING: Entity destructor does not destruct the basic_sprite passed as |
|
22 |
* constructor arguments, since it is assumed the same basic_sprite may be used to |
|
23 |
* draw several sprites. It is thus YOUR responsibility to delete basic_sprite's. |
|
24 |
* @param p Pointer to sprite_t to be destructed |
|
25 |
*/ |
|
8 | 26 |
void (sprite_dtor)(sprite_t *p); |
9 | 27 |
|
10 | 28 |
void (sprite_set_pos) (sprite_t *p, int16_t x, int16_t y); |
proj/src/font.c | ||
---|---|---|
72 | 72 |
free(ret); |
73 | 73 |
return NULL; |
74 | 74 |
} |
75 |
int good = false; |
|
75 | 76 |
char filepath[1024]; |
76 | 77 |
for(size_t i = 0; i < ret->nchars; ++i){ |
77 | 78 |
sprintf(filepath, "%s/ascii%03d.xpm2", s, i); |
78 | 79 |
char **xpm = xpm_load_xpm2(filepath); |
79 | 80 |
ret->glyphs[i] = glyph_ctor((const char**)xpm); |
81 |
if(ret->glyphs[i] != NULL) good = true; |
|
80 | 82 |
} |
81 |
return ret; |
|
83 |
if(good) return ret; |
|
84 |
else{ |
|
85 |
//font_dtor(ret); |
|
86 |
return NULL; |
|
87 |
} |
|
82 | 88 |
} |
83 | 89 |
void (font_dtor)(font_t *p){ |
84 | 90 |
if(p == NULL) return; |
proj/src/graph.c | ||
---|---|---|
301 | 301 |
memcpy(video_mem, video_buf, graph_get_vram_size()); |
302 | 302 |
return 0; |
303 | 303 |
} |
304 |
|
|
305 |
/// RECTANGLE |
|
306 |
int (graph_draw_hline)(uint16_t x, uint16_t y, uint16_t len, uint32_t color){ |
|
307 |
int r; |
|
308 |
for (uint16_t i = 0; i < len; i++) |
|
309 |
if ((r = graph_set_pixel(x + i, y, color))) return r; |
|
310 |
return SUCCESS; |
|
311 |
} |
|
312 |
|
|
313 |
int (graph_draw_rectangle)(uint16_t x, uint16_t y,uint16_t width, uint16_t height, uint32_t color) { |
|
314 |
int r; |
|
315 |
for (uint16_t i = 0; i < height; i++) |
|
316 |
if ((r = graph_draw_hline(x, y + i, width, color))) return r; |
|
317 |
return SUCCESS; |
|
318 |
} |
proj/src/proj.c | ||
---|---|---|
17 | 17 |
#include "sprite.h" |
18 | 18 |
#include "rectangle.h" |
19 | 19 |
#include "font.h" |
20 |
#include "ent.h" |
|
20 | 21 |
|
21 |
#ifdef DIOGO |
|
22 |
#include "shooter.h" |
|
23 |
#endif |
|
22 |
#include "crosshair.h" |
|
23 |
#include "shooter.h" |
|
24 |
#include "pistol.h" |
|
25 |
#include "nothing.h" |
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24 | 26 |
|
25 |
#ifdef TELMO |
|
26 |
#include "crosshair.h" |
|
27 |
#include "shooter.h" |
|
28 |
#endif |
|
29 |
|
|
30 | 27 |
int main(int argc, char* argv[]) { |
31 | 28 |
|
32 | 29 |
lcf_set_language("EN-US"); |
... | ... | |
46 | 43 |
|
47 | 44 |
int r; |
48 | 45 |
|
46 |
font_t *consolas = font_ctor("/home/lcom/labs/proj/font/Consolas/xpm2"); |
|
47 |
if(consolas == NULL){ printf("Failed to load consolas\n"); return 1; } |
|
48 |
|
|
49 | 49 |
/// subscribe interrupts |
50 | 50 |
if (subscribe_all()) { return 1; } |
51 | 51 |
|
... | ... | |
56 | 56 |
return 1; |
57 | 57 |
} |
58 | 58 |
|
59 |
font_t *consolas = font_ctor("/home/lcom/labs/proj/font/xpm2"); |
|
60 |
|
|
61 | 59 |
/// Load stuff |
60 |
basic_sprite_t *bsp_crosshair = NULL; |
|
61 |
basic_sprite_t *bsp_shooter = NULL; |
|
62 |
basic_sprite_t *bsp_pistol = NULL; |
|
63 |
basic_sprite_t *bsp_nothing = NULL; |
|
64 |
sprite_t *sp_crosshair = NULL; |
|
62 | 65 |
{ |
63 | 66 |
graph_clear_screen(); |
64 | 67 |
text_t *txt = text_ctor(consolas, "Loading..."); |
65 | 68 |
text_draw(txt); |
66 | 69 |
text_dtor(txt); |
67 | 70 |
graph_draw(); |
71 |
|
|
72 |
bsp_crosshair = get_crosshair(); if(bsp_crosshair == NULL) printf("Failed to get crosshair\n"); |
|
73 |
bsp_shooter = get_shooter (); if(bsp_shooter == NULL) printf("Failed to get shooter\n"); |
|
74 |
bsp_pistol = get_pistol (); if(bsp_pistol == NULL) printf("Failed to get pistol\n"); |
|
75 |
bsp_nothing = get_nothing (); if(bsp_nothing == NULL) printf("Failed to get nothing\n"); |
|
76 |
|
|
77 |
sp_crosshair = sprite_ctor(bsp_crosshair); if(sp_crosshair == NULL) printf("Failed to get crosshair sprite\n"); |
|
68 | 78 |
} |
79 |
|
|
69 | 80 |
#ifdef DIOGO |
70 | 81 |
graph_clear_screen(); |
71 | 82 |
|
... | ... | |
96 | 107 |
#endif |
97 | 108 |
|
98 | 109 |
#ifdef TELMO |
99 |
sprite_t *crosshair = get_crosshair(); |
|
100 |
sprite_t *shooter1 = get_shooter(); |
|
101 |
sprite_set_pos(shooter1, graph_get_XRes()/2, graph_get_YRes()/2); |
|
102 |
sprite_set_scale(shooter1, 4); |
|
110 |
ent_set_scale(2.0); |
|
111 |
|
|
112 |
ent_t *shooter1 = ent_ctor(bsp_shooter, bsp_pistol); if(shooter1 == NULL) printf("Failed to get shooter1\n"); |
|
113 |
ent_set_pos(shooter1, 0, 0); |
|
114 |
ent_set_origin(ent_get_x(shooter1)-ent_get_XLength()/2.0, |
|
115 |
ent_get_y(shooter1)-ent_get_YLength()/2.0); |
|
116 |
|
|
117 |
ent_t *shooter2 = ent_ctor(bsp_shooter, bsp_nothing); |
|
118 |
ent_set_pos(shooter2, -50, -50); |
|
119 |
|
|
103 | 120 |
graph_clear_screen(); |
104 |
sprite_draw(crosshair);
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|
105 |
sprite_draw(shooter1);
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|
121 |
ent_draw(shooter1);
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|
122 |
sprite_draw(sp_crosshair);
|
|
106 | 123 |
graph_draw(); |
107 | 124 |
#endif |
108 | 125 |
|
... | ... | |
133 | 150 |
uint32_t refresh_count_value = sys_hz() / REFRESH_RATE; |
134 | 151 |
if (no_interrupts % refresh_count_value == 0) { |
135 | 152 |
update_movement(shooter1); |
136 |
sprite_set_pos(crosshair, get_mouse_X(), get_mouse_Y()); |
|
153 |
ent_set_origin(ent_get_x(shooter1)-ent_get_XLength()/2.0, |
|
154 |
ent_get_y(shooter1)-ent_get_YLength()/2.0); |
|
155 |
|
|
156 |
sprite_set_pos(sp_crosshair, get_mouse_X(), get_mouse_Y()); |
|
137 | 157 |
double angle = get_mouse_angle(shooter1); |
138 |
sprite_set_angle(shooter1, angle - M_PI_2);
|
|
158 |
ent_set_angle(shooter1, angle - M_PI_2);
|
|
139 | 159 |
graph_clear_screen(); |
140 |
sprite_draw(crosshair); |
|
141 |
sprite_draw(shooter1); |
|
160 |
ent_draw(shooter2); |
|
161 |
ent_draw(shooter1); |
|
162 |
sprite_draw(sp_crosshair); |
|
142 | 163 |
graph_draw(); |
143 | 164 |
} |
144 | 165 |
} |
... | ... | |
181 | 202 |
#endif |
182 | 203 |
} |
183 | 204 |
|
184 |
font_dtor(consolas); |
|
205 |
#ifdef TELMO |
|
206 |
ent_dtor(shooter1); shooter1 = NULL; |
|
207 |
#endif |
|
185 | 208 |
|
209 |
basic_sprite_dtor(bsp_crosshair); bsp_crosshair = NULL; |
|
210 |
basic_sprite_dtor(bsp_shooter ); bsp_shooter = NULL; |
|
211 |
sprite_dtor (sp_crosshair ); sp_crosshair = NULL; |
|
212 |
font_dtor (consolas ); consolas = NULL; |
|
213 |
|
|
186 | 214 |
// Unsubscribe interrupts |
187 | 215 |
if (unsubscribe_all()) { |
188 | 216 |
if (cleanup()) |
proj/src/proj_func.c | ||
---|---|---|
43 | 43 |
hor_mov = d_pressed - a_pressed; |
44 | 44 |
} |
45 | 45 |
|
46 |
void update_movement(sprite_t *p) { |
|
47 |
|
|
46 |
void update_movement(ent_t *p) { |
|
48 | 47 |
static const int speed = 5; |
49 |
sprite_set_pos(p, sprite_get_x(p) + speed * hor_mov, sprite_get_y(p) + speed * ver_mov);
|
|
48 |
ent_set_pos(p, ent_get_x(p) + speed * hor_mov, ent_get_y(p) + speed * ver_mov);
|
|
50 | 49 |
} |
51 | 50 |
|
52 | 51 |
static int32_t mouse_x = 0, mouse_y = 0; |
... | ... | |
63 | 62 |
|
64 | 63 |
int32_t get_mouse_Y(void) { return mouse_y; } |
65 | 64 |
|
66 |
double get_mouse_angle(sprite_t *p) {
|
|
67 |
return atan2(sprite_get_y(p) - mouse_y, mouse_x - sprite_get_x(p));
|
|
65 |
double get_mouse_angle(ent_t *p) {
|
|
66 |
return atan2(ent_get_y_screen(p) - mouse_y, mouse_x - ent_get_x_screen(p));
|
|
68 | 67 |
} |
69 | 68 |
|
70 | 69 |
int get_hor_movement(void) { return hor_mov; } |
proj/src/sprite.c | ||
---|---|---|
7 | 7 |
#include "fast_math.h" |
8 | 8 |
#include <math.h> |
9 | 9 |
|
10 |
struct sprite{ |
|
11 |
int16_t x, y;
|
|
10 |
struct basic_sprite{
|
|
11 |
uint8_t *map;
|
|
12 | 12 |
uint16_t w, h; |
13 | 13 |
int16_t u0, v0; |
14 |
double theta; |
|
15 |
double scale; |
|
16 |
uint8_t *map; |
|
17 | 14 |
}; |
18 | 15 |
|
19 |
sprite_t* (sprite_ctor)(const char **xpm, int u0, int v0){
|
|
20 |
sprite_t *ret = (sprite_t*)malloc(sizeof(sprite_t));
|
|
16 |
basic_sprite_t* (basic_sprite_ctor)(const char **xpm, int16_t u0, int16_t v0){
|
|
17 |
basic_sprite_t *ret = malloc(sizeof(basic_sprite_t));
|
|
21 | 18 |
if(ret == NULL) return NULL; |
22 | 19 |
enum xpm_image_type type = XPM_8_8_8_8; |
23 | 20 |
xpm_image_t img; |
... | ... | |
26 | 23 |
free(ret); |
27 | 24 |
return NULL; |
28 | 25 |
} |
29 |
ret->x = 0; |
|
30 |
ret->y = 0; |
|
31 | 26 |
ret->w = img.width; |
32 | 27 |
ret->h = img.height; |
33 | 28 |
ret->u0 = u0; |
34 |
ret->v0 = u0; |
|
35 |
ret->theta = 0; |
|
36 |
ret->scale = 1; |
|
29 |
ret->v0 = v0; |
|
37 | 30 |
return ret; |
38 | 31 |
} |
39 |
void (sprite_dtor)(sprite_t *p){
|
|
32 |
void (basic_sprite_dtor)(basic_sprite_t *p){
|
|
40 | 33 |
if(p == NULL) return; |
41 | 34 |
free(p->map); |
42 | 35 |
free(p); |
43 | 36 |
} |
44 | 37 |
|
38 |
const uint8_t* (basic_sprite_get_map)(const basic_sprite_t *p){ return p->map; } |
|
39 |
uint16_t (basic_sprite_get_w) (const basic_sprite_t *p){ return p->w ; } |
|
40 |
uint16_t (basic_sprite_get_h) (const basic_sprite_t *p){ return p->h ; } |
|
41 |
int16_t (basic_sprite_get_u0) (const basic_sprite_t *p){ return p->u0 ; } |
|
42 |
int16_t (basic_sprite_get_v0) (const basic_sprite_t *p){ return p->v0 ; } |
|
43 |
|
|
44 |
struct sprite{ |
|
45 |
const basic_sprite_t *bsp; |
|
46 |
int16_t x, y; //position in screen |
|
47 |
double theta; |
|
48 |
double scale; |
|
49 |
}; |
|
50 |
|
|
51 |
sprite_t* (sprite_ctor)(const basic_sprite_t *bsp){ |
|
52 |
sprite_t *ret = malloc(sizeof(sprite_t)); |
|
53 |
if(ret == NULL) return NULL; |
|
54 |
ret->bsp = bsp; |
|
55 |
ret->x = 0; |
|
56 |
ret->y = 0; |
|
57 |
ret->theta = 0.0; |
|
58 |
ret->scale = 1.0; |
|
59 |
return ret; |
|
60 |
} |
|
61 |
void (sprite_dtor)(sprite_t *p){ |
|
62 |
if(p == NULL) return; |
|
63 |
free(p); |
|
64 |
} |
|
65 |
|
|
45 | 66 |
void (sprite_set_pos) (sprite_t *p, int16_t x , int16_t y ){ p->x = x; p->y = y; } |
46 |
void (sprite_set_center)(sprite_t *p, int16_t u0, int16_t v0){ p->u0 = u0; p->v0 = v0; } |
|
47 | 67 |
void (sprite_set_angle) (sprite_t *p, double angle ){ p->theta = angle; } |
48 | 68 |
void (sprite_set_scale) (sprite_t *p, double scale ){ p->scale = scale; } |
49 | 69 |
int16_t (sprite_get_x)(const sprite_t *p){ return p->x; } |
50 | 70 |
int16_t (sprite_get_y)(const sprite_t *p){ return p->y; } |
51 |
uint16_t (sprite_get_w)(const sprite_t *p){ return p->w; } |
|
52 |
uint16_t (sprite_get_h)(const sprite_t *p){ return p->h; } |
|
53 | 71 |
|
54 | 72 |
void (sprite_src2pic)(const sprite_t *p, int16_t x, int16_t y, int16_t *u, int16_t *v){ |
55 | 73 |
double s = fm_sin(p->theta); |
... | ... | |
58 | 76 |
double dy = (y - p->y)/p->scale; |
59 | 77 |
int16_t du = dx*c - dy*s + 0.5; |
60 | 78 |
int16_t dv = dx*s + dy*c + 0.5; |
61 |
*u = du + p->u0;
|
|
62 |
*v = dv + p->v0;
|
|
79 |
*u = du + basic_sprite_get_u0(p->bsp);
|
|
80 |
*v = dv + basic_sprite_get_v0(p->bsp);
|
|
63 | 81 |
} |
64 | 82 |
|
65 | 83 |
void (sprite_pic2src)(const sprite_t *p, int16_t u, int16_t v, int16_t *x, int16_t *y){ |
66 | 84 |
double s = fm_sin(p->theta); |
67 | 85 |
double c = fm_cos(p->theta); |
68 |
int16_t du = u - p->u0;
|
|
69 |
int16_t dv = v - p->v0;
|
|
86 |
int16_t du = u - basic_sprite_get_u0(p->bsp);
|
|
87 |
int16_t dv = v - basic_sprite_get_v0(p->bsp);
|
|
70 | 88 |
double dx = du*c + dv*s; |
71 | 89 |
double dy = -du*s + dv*c; |
72 | 90 |
*x = dx*p->scale + 0.5 + p->x; |
... | ... | |
74 | 92 |
} |
75 | 93 |
|
76 | 94 |
void (sprite_draw)(const sprite_t *p){ |
95 |
const uint16_t w = basic_sprite_get_w(p->bsp); |
|
96 |
const uint16_t h = basic_sprite_get_h(p->bsp); |
|
77 | 97 |
int16_t xmin, xmax, ymin, ymax; { |
78 | 98 |
int16_t x, y; |
79 |
sprite_pic2src(p, 0 , 0 , &x, &y);
|
|
99 |
sprite_pic2src(p, 0, 0, &x, &y);
|
|
80 | 100 |
xmin = x; xmax = x; ymin = y; ymax = y; |
81 |
sprite_pic2src(p, p->w, 0 , &x, &y);
|
|
101 |
sprite_pic2src(p, w, 0, &x, &y);
|
|
82 | 102 |
xmin = min(x, xmin); xmax = max(x, xmax); ymin = min(y, ymin); ymax = max(y, ymax); |
83 |
sprite_pic2src(p, 0 , p->h, &x, &y);
|
|
103 |
sprite_pic2src(p, 0, h, &x, &y);
|
|
84 | 104 |
xmin = min(x, xmin); xmax = max(x, xmax); ymin = min(y, ymin); ymax = max(y, ymax); |
85 |
sprite_pic2src(p, p->w, p->h, &x, &y);
|
|
105 |
sprite_pic2src(p, w, h, &x, &y);
|
|
86 | 106 |
xmin = min(x, xmin); xmax = max(x, xmax); ymin = min(y, ymin); ymax = max(y, ymax); |
87 | 107 |
xmin = max(xmin-2, 0); xmax = min(xmax+2, graph_get_XRes()); |
88 | 108 |
ymin = max(ymin-2, 0); ymax = min(ymax+2, graph_get_YRes()); |
89 | 109 |
} |
110 |
const uint8_t *map = basic_sprite_get_map(p->bsp); |
|
90 | 111 |
int16_t u, v; |
91 | 112 |
for(int16_t y = ymin; y < ymax; ++y){ |
92 | 113 |
for(int16_t x = xmin; x < xmax; ++x){ |
93 |
//const int16_t diag = p->scale*sqrt(p->w*p->w + p->h*p->h)+2; |
|
94 |
//for(int16_t y = max(0,p->y-diag); y < min(p->y+diag,graph_get_YRes()); ++y){ |
|
95 |
// for(int16_t x = max(0,p->x-diag); x < min(p->x+diag,graph_get_XRes()); ++x){ |
|
96 | 114 |
sprite_src2pic(p, x, y, &u, &v); |
97 |
if(0 <= u && u < p->w && 0 <= v && v < p->h){
|
|
98 |
uint32_t c = *(uint32_t*)(p->map + (v*p->w + u)*4);
|
|
115 |
if(0 <= u && u < w && 0 <= v && v < h){
|
|
116 |
uint32_t c = *(uint32_t*)(map + (v*w + u)*4);
|
|
99 | 117 |
graph_set_pixel_alpha(x, y, GET_COLOR(c), GET_ALP(c)); |
100 | 118 |
} |
101 | 119 |
} |
proj/src/xpm_utils.c | ||
---|---|---|
21 | 21 |
char** xpm_load_xpm2(const char *fpath){ |
22 | 22 |
FILE *f = fopen(fpath, "r"); |
23 | 23 |
if(f == NULL) return NULL; |
24 |
char *line_buf = malloc(1024*sizeof(char)); size_t len = 1024;
|
|
24 |
size_t len = 1024; char *line_buf = malloc(len*sizeof(char));
|
|
25 | 25 |
int sz; |
26 | 26 |
|
27 | 27 |
char **ret = NULL; |
proj/xpm/crosshair.h | ||
---|---|---|
1 | 1 |
#include "crosshair.xpm" |
2 | 2 |
#include "sprite.h" |
3 | 3 |
|
4 |
sprite_t* get_crosshair(){ |
|
5 |
return sprite_ctor(crosshair_xpm, 16, 16); |
|
4 |
basic_sprite_t* get_crosshair(){
|
|
5 |
return basic_sprite_ctor(crosshair_xpm, 16, 16);
|
|
6 | 6 |
} |
proj/xpm/shooter.h | ||
---|---|---|
1 |
#ifndef SHOOTER_H_INCLUDED |
|
2 |
#define SHOOTER_H_INCLUDED |
|
3 |
|
|
1 | 4 |
#include "shooter.xpm" |
2 | 5 |
#include "sprite.h" |
3 | 6 |
|
4 |
sprite_t* get_shooter(){
|
|
5 |
return sprite_ctor((const char **)shooter_xpm, 34, 34); |
|
7 |
basic_sprite_t* get_shooter(void){
|
|
8 |
return basic_sprite_ctor((const char **)shooter_xpm, 34, 34);
|
|
6 | 9 |
} |
10 |
|
|
11 |
#endif //SHOOTER_H_INCLUDED |
proj/DR.mk | ||
---|---|---|
2 | 2 |
|
3 | 3 |
.PATH: ${.CURDIR}/src |
4 | 4 |
|
5 |
SRCS= proj.c graph.c sprite.c kbc.c keyboard.c mouse.c utils.c timer.c interrupts_func.c proj_func.c fast_math.c rectangle.c font.c xpm_utils.c |
|
5 |
SRCS= proj.c graph.c sprite.c kbc.c keyboard.c mouse.c utils.c timer.c interrupts_func.c proj_func.c fast_math.c rectangle.c font.c xpm_utils.c ent.c
|
|
6 | 6 |
|
7 | 7 |
CPPFLAGS += -pedantic -I./include -I./bmp -I./xpm -D LCOM_MACRO -D DIOGO -D __LCOM_OPTIMIZED_ |
8 | 8 |
|
proj/Makefile | ||
---|---|---|
2 | 2 |
|
3 | 3 |
.PATH: ${.CURDIR}/src |
4 | 4 |
|
5 |
SRCS= proj.c graph.c sprite.c kbc.c keyboard.c mouse.c utils.c timer.c interrupts_func.c proj_func.c fast_math.c rectangle.c font.c xpm_utils.c |
|
5 |
SRCS= proj.c graph.c sprite.c kbc.c keyboard.c mouse.c utils.c timer.c interrupts_func.c proj_func.c fast_math.c rectangle.c font.c xpm_utils.c ent.c
|
|
6 | 6 |
|
7 | 7 |
CPPFLAGS += -pedantic -I./include -I./bmp -I./xpm -D LCOM_MACRO -D __LCOM_OPTIMIZED_ |
8 | 8 |
|
proj/TB.mk | ||
---|---|---|
2 | 2 |
|
3 | 3 |
.PATH: ${.CURDIR}/src |
4 | 4 |
|
5 |
SRCS= proj.c graph.c sprite.c kbc.c keyboard.c mouse.c utils.c timer.c interrupts_func.c proj_func.c fast_math.c rectangle.c font.c xpm_utils.c |
|
5 |
SRCS= proj.c graph.c sprite.c kbc.c keyboard.c mouse.c utils.c timer.c interrupts_func.c proj_func.c fast_math.c rectangle.c font.c xpm_utils.c ent.c
|
|
6 | 6 |
|
7 | 7 |
CPPFLAGS += -pedantic -I./include -I./bmp -I./xpm -D LCOM_MACRO -D TELMO #-D __LCOM_OPTIMIZED_ |
8 | 8 |
|
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