Revision 190
fixed sprite, rotation. added scale
shooter.h | ||
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2 | 2 |
#include "sprite.h" |
3 | 3 |
|
4 | 4 |
sprite_t* get_shooter(){ |
5 |
return sprite_ctor(shooter_xpm, 24, 24);
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|
5 |
return sprite_ctor((const char **)shooter_xpm, 34, 34);
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|
6 | 6 |
} |
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