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Revision 190

fixed sprite, rotation. added scale

View differences:

shooter.h
2 2
#include "sprite.h"
3 3

  
4 4
sprite_t* get_shooter(){
5
    return sprite_ctor(shooter_xpm, 24, 24);
5
    return sprite_ctor((const char **)shooter_xpm, 34, 34);
6 6
}

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