Revision 190
fixed sprite, rotation. added scale
proj.c | ||
---|---|---|
99 | 99 |
sprite_t *crosshair = get_crosshair(); |
100 | 100 |
sprite_t *shooter1 = get_shooter(); |
101 | 101 |
sprite_set_pos(shooter1, graph_get_XRes()/2, graph_get_YRes()/2); |
102 |
sprite_set_scale(shooter1, 0.5); |
|
102 | 103 |
graph_clear_screen(); |
103 | 104 |
sprite_draw(crosshair); |
104 | 105 |
sprite_draw(shooter1); |
Also available in: Unified diff