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Revision 190

fixed sprite, rotation. added scale

View differences:

proj.c
99 99
        sprite_t *crosshair = get_crosshair();
100 100
        sprite_t *shooter1 = get_shooter();
101 101
        sprite_set_pos(shooter1, graph_get_XRes()/2, graph_get_YRes()/2);
102
        sprite_set_scale(shooter1, 0.5);
102 103
        graph_clear_screen();
103 104
        sprite_draw(crosshair);
104 105
        sprite_draw(shooter1);

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