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root / proj / include / sprite.h @ 190

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#ifndef SPRITE_H_INCLUDED
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#define SPRITE_H_INCLUDED
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struct sprite;
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typedef struct sprite sprite_t;
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sprite_t* (sprite_ctor)(const char **xpm, int u0, int v0);
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void      (sprite_dtor)(sprite_t *p);
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void (sprite_set_pos)   (sprite_t *p, int16_t x, int16_t y);
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void (sprite_set_center)(sprite_t *p, int16_t u0, int16_t v0);
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void (sprite_set_angle) (sprite_t *p, double angle);
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void (sprite_set_scale) (sprite_t *p, double scale);
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int16_t  (sprite_get_x)(const sprite_t *p);
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int16_t  (sprite_get_y)(const sprite_t *p);
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uint16_t (sprite_get_w)(const sprite_t *p);
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uint16_t (sprite_get_h)(const sprite_t *p);
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void (sprite_draw)(const sprite_t *p);
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#endif //SPRITE_H_INCLUDED