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Revision 185

now facing the right direction

View differences:

proj.c
1 1
#include <lcom/lcf.h>
2 2
#include <lcom/proj.h>
3 3
#include <lcom/liblm.h>
4
#include <math.h>
4 5

  
5 6
#include "proj_macros.h"
6 7
#include "proj_func.h"
......
159 160

  
160 161
                            sprite_set_pos(crosshair, get_mouse_X(), get_mouse_Y());
161 162
                            double angle = get_mouse_angle(shooter1);
162
                            sprite_set_angle(shooter1, angle);
163
                            sprite_set_angle(shooter1, angle - M_PI_2);
163 164
                                graph_clear_screen();
164 165
                                sprite_draw(crosshair);
165 166
                                sprite_draw(shooter1);

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