root / proj / src / sprite.c @ 182
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#include <lcom/lcf.h> |
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#include "sprite.h" |
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#include "graph.h" |
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#include "utils.h" |
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#include "fast_math.h" |
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#include <math.h> |
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struct sprite{
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int16_t x, y; |
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uint16_t w, h; |
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int16_t u0, v0; |
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double theta;
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uint8_t *map; |
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}; |
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sprite_t* (sprite_ctor)(const char **xpm, int u0, int v0){ |
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sprite_t *ret = (sprite_t*)malloc(sizeof(sprite_t));
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if(ret == NULL) return NULL; |
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enum xpm_image_type type = XPM_8_8_8_8;
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xpm_image_t img; |
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ret->map = xpm_load((xpm_map_t)xpm, type, &img); |
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if(ret->map == NULL){ |
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free(ret); |
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return NULL; |
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} |
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ret->x = 0;
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ret->y = 0;
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ret->w = img.width; |
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ret->h = img.height; |
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ret->u0 = u0; |
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ret->v0 = u0; |
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ret->theta = 0;
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return ret;
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} |
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void (sprite_dtor)(sprite_t *p){
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if(p == NULL) return; |
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free(p->map); |
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free(p); |
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} |
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void (sprite_set_pos) (sprite_t *p, int16_t x, int16_t y){ p->x = x; p->y = y; }
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void (sprite_set_angle) (sprite_t *p, double angle){ p->theta = angle; } |
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void (sprite_set_center)(sprite_t *p, int16_t u0, int16_t v0){ p->u0 = u0; p->v0 = v0; }
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int16_t (sprite_get_x)(const sprite_t *p){ return p->x; } |
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int16_t (sprite_get_y)(const sprite_t *p){ return p->y; } |
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uint16_t (sprite_get_w)(const sprite_t *p){ return p->w; } |
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uint16_t (sprite_get_h)(const sprite_t *p){ return p->h; } |
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void (sprite_src2pic)(const sprite_t *p, int16_t x, int16_t y, int16_t *u, int16_t *v){ |
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int16_t dx = x - p->x; |
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int16_t dy = y - p->y; |
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double s = fm_sin(p->theta);
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double c = fm_cos(p->theta);
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*u = dx*c - dy*s + p->u0; |
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*v = dx*s + dy*c + p->v0; |
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} |
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void (sprite_draw)(const sprite_t *p){ |
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const int16_t diag = sqrt(p->w*p->w + p->h*p->h)+2; |
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int16_t u, v; |
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for(int16_t y = max(0,p->y-diag); y < min(p->y+diag,graph_get_YRes()); ++y){ |
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for(int16_t x = max(0,p->x-diag); x < min(p->x+diag,graph_get_XRes()); ++x){ |
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sprite_src2pic(p, x, y, &u, &v); |
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if(0 <= u && u < p->w && 0 <= v && v < p->h){ |
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uint8_t *m = p->map + (v*p->w + u)*4;
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uint32_t color = SET_RGB(*(m+2), *(m+1), *(m)); |
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graph_set_pixel_alpha(p->x + x, p->y + y, color, *(m+3));
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} |
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} |
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} |
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} |