Revision 179
changed stuff
sprite.c | ||
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40 | 40 |
free(p); |
41 | 41 |
} |
42 | 42 |
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43 |
void (sprite_set_x) (sprite_t *p, int16_t x){ p->x = x; } |
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44 |
void (sprite_set_y) (sprite_t *p, int16_t y){ p->y = y; } |
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45 |
void (sprite_set_pos) (sprite_t *p, int16_t x, int16_t y){ sprite_set_x(p, x); sprite_set_y(p, y); } |
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43 |
void (sprite_set_pos) (sprite_t *p, int16_t x, int16_t y){ p->x = x; p->y = y; } |
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46 | 44 |
void (sprite_set_angle) (sprite_t *p, double angle){ p->theta = angle; } |
47 | 45 |
void (sprite_set_center)(sprite_t *p, int16_t u0, int16_t v0){ p->u0 = u0; p->v0 = v0; } |
48 | 46 |
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