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root / proj / src / sprite.c @ 178

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#include <lcom/lcf.h>
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#include "sprite.h"
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#include "graph.h"
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#include "utils.h"
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#include "fast_math.h"
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#include <math.h>
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struct sprite{
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    int16_t x, y;
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    uint16_t w, h;
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    int16_t u0, v0;
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    float theta;
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    uint8_t *map;
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};
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sprite_t* (sprite_ctor)(const char **xpm, int u0, int v0){
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    sprite_t *ret = (sprite_t*)malloc(sizeof(sprite_t));
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    if(ret == NULL) return NULL;
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    enum xpm_image_type type = XPM_8_8_8_8;
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    xpm_image_t img;
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    ret->map = xpm_load((xpm_map_t)xpm, type, &img);
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    if(ret->map == NULL){
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        free(ret);
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        return NULL;
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    }
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    ret->x = 0;
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    ret->y = 0;
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    ret->w = img.width;
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    ret->h = img.height;
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    ret->u0 = u0;
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    ret->v0 = u0;
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    ret->theta = 0;
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    return ret;
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}
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void (sprite_dtor)(sprite_t *p){
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    if(p == NULL) return;
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    free(p->map);
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    free(p);
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}
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void (sprite_set_x)     (sprite_t *p, int16_t x){ p->x = x; }
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void (sprite_set_y)     (sprite_t *p, int16_t y){ p->y = y; }
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void (sprite_set_pos)   (sprite_t *p, int16_t x, int16_t y){ sprite_set_x(p, x); sprite_set_y(p, y); }
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void (sprite_set_angle) (sprite_t *p, double angle){ p->theta = angle; }
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void (sprite_set_center)(sprite_t *p, int16_t u0, int16_t v0){ p->u0 = u0; p->v0 = v0; }
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int16_t  (sprite_get_x)(const sprite_t *p){ return p->x; }
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int16_t  (sprite_get_y)(const sprite_t *p){ return p->y; }
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uint16_t (sprite_get_w)(const sprite_t *p){ return p->w; }
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uint16_t (sprite_get_h)(const sprite_t *p){ return p->h; }
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void (sprite_src2pic)(const sprite_t *p, int16_t x, int16_t y, int16_t *u, int16_t *v){
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    int16_t dx = x - p->x;
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    int16_t dy = y - p->y;
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    double s = fm_sin(p->theta);
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    double c = fm_cos(p->theta);
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    *u = dx*c - dy*s + p->u0;
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    *v = dx*s + dy*c + p->v0;
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}
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void (sprite_draw)(const sprite_t *p){
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    const int16_t diag = sqrt(p->w*p->w + p->h*p->h)+2;
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    int16_t u, v;
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    for(int16_t y = max(0,p->y-diag); y < min(p->y+diag,graph_get_YRes()); ++y){
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        for(int16_t x = max(0,p->x-diag); x < min(p->x+diag,graph_get_XRes()); ++x){
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            sprite_src2pic(p, x, y, &u, &v);
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            if(0 <= u && u < p->w && 0 <= v && v < p->h){
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                uint8_t *m = p->map + (v*p->w + u)*4;
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                uint32_t color = SET_RGB(*(m+2), *(m+1), *(m));
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                graph_set_pixel_alpha(p->x + x, p->y + y, color, *(m+3));
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            }
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        }
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    }
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}