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Revision 168

stuff changed

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sprite.c
4 4

  
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#include "graph.h"
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#include "utils.h"
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#include "fast_math.h"
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#include <math.h>
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struct sprite{
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    int16_t x, y;
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    uint16_t w, h;
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    int16_t u0, v0;
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    double theta;
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    float theta;
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    uint8_t *map;
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};
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......
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void (sprite_src2pic)(const sprite_t *p, int16_t x, int16_t y, int16_t *u, int16_t *v){
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    int16_t dx = x - p->x;
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    int16_t dy = y - p->y;
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    double s = sin(p->theta);
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    double c = cos(p->theta);
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    double s = fm_sin(p->theta);
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    double c = fm_cos(p->theta);
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    *u = dx*c - dy*s + p->u0;
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    *v = dx*s + dy*c + p->v0;
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}

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