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Revision 164

changed stuff in sprite

View differences:

proj/graphics.h
42 42

  
43 43
int (vbe_get_controller_information)(vg_vbe_contr_info_t *info_p);
44 44

  
45
phys_bytes get_phys_addr(void);
45
phys_bytes (get_phys_addr)    (void);
46
unsigned   (get_vram_size)    (void);
47
uint16_t   (get_XRes)         (void);
48
uint16_t   (get_YRes)         (void);
49
uint16_t   (get_bits_pixel)   (void);
50
uint16_t   (get_bytes_pixel)  (void);
51
uint16_t   (get_RedMaskSize)  (void);
52
uint16_t   (get_GreenMaskSize)(void);
53
uint16_t   (get_BlueMaskSize) (void);
46 54

  
47
unsigned int get_vram_size(void);
48

  
49
uint16_t get_XRes(void);
50

  
51
uint16_t get_YRes(void);
52

  
53
uint16_t get_bits_pixel(void);
54

  
55
uint16_t get_bytes_pixel(void);
56

  
57
uint16_t get_RedMaskSize(void);
58

  
59
uint16_t get_GreenMaskSize(void);
60

  
61
uint16_t get_BlueMaskSize(void);
62

  
63 55
int (map_vram)(void);
64 56

  
65 57
int (free_memory_map)(void);
proj/proj.c
70 70
             tickdelay(micros_to_ticks(10000));
71 71
        }
72 72
        sprite_dtor(shooter1);
73
        graph_draw();
73 74
    #endif
74 75

  
75 76
    /// loop stuff

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