root / proj / sprite.c @ 162
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1 | 152 | up20180642 | #include <lcom/lcf.h> |
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2 | |||
3 | #include "sprite.h" |
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4 | |||
5 | #include "graphics.h" |
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6 | 160 | up20180642 | #include <math.h> |
7 | 152 | up20180642 | |
8 | struct sprite{
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9 | int x, y;
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10 | int w, h;
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11 | 160 | up20180642 | int u0, v0;
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12 | double theta;
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13 | 152 | up20180642 | uint8_t *map; |
14 | }; |
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15 | |||
16 | 162 | up20180642 | sprite_t* sprite_ctor(const char **xpm, int u0, int v0){ |
17 | 152 | up20180642 | sprite_t *ret = (sprite_t*)malloc(sizeof(sprite_t));
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18 | if(ret == NULL) return NULL; |
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19 | 160 | up20180642 | enum xpm_image_type type = XPM_8_8_8_8;
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20 | 152 | up20180642 | xpm_image_t img; |
21 | 162 | up20180642 | ret->map = xpm_load((xpm_map_t)xpm, type, &img); |
22 | 152 | up20180642 | if(ret->map == NULL){ |
23 | free(ret); |
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24 | return NULL; |
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25 | } |
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26 | 159 | up20180642 | ret->x = 0;
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27 | ret->y = 0;
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28 | 152 | up20180642 | ret->w = img.width; |
29 | ret->h = img.height; |
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30 | 162 | up20180642 | ret->u0 = u0; |
31 | ret->v0 = u0; |
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32 | 160 | up20180642 | ret->theta = 0;
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33 | 152 | up20180642 | return ret;
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34 | } |
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35 | void sprite_dtor(sprite_t *p){
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36 | if(p == NULL) return; |
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37 | if(p->map) free(p->map);
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38 | free(p); |
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39 | } |
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40 | |||
41 | void sprite_set_x(sprite_t *p, int x){ p->x = x; } |
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42 | void sprite_set_y(sprite_t *p, int y){ p->y = y; } |
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43 | 162 | up20180642 | void sprite_set_pos(sprite_t *p, int x, int y){ sprite_set_x(p, x); sprite_set_y(p, y); } |
44 | 160 | up20180642 | void sprite_set_angle(sprite_t *p, double angle){ p->theta = angle; } |
45 | 162 | up20180642 | void sprite_set_center(sprite_t *p, int u0, int v0){ p->u0 = u0; p->v0 = v0; } |
46 | 152 | up20180642 | |
47 | int sprite_get_w(const sprite_t *p){ return p->w; } |
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48 | int sprite_get_h(const sprite_t *p){ return p->h; } |
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49 | |||
50 | 160 | up20180642 | void sprite_src2pic(const sprite_t *p, int x, int y, int *u, int *v){ |
51 | int dx = x - p->x;
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52 | int dy = y - p->y;
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53 | 162 | up20180642 | //int du = dx*cos(p->theta) - dy*sin(p->theta);
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54 | //int dv = dx*sin(p->theta) + dy*cos(p->theta);
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55 | //*u = du + p->u0;
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56 | //*v = dv + p->v0;
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57 | //*u = dx*cos(p->theta) - dy*sin(p->theta) + p->u0;
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58 | //*v = dx*sin(p->theta) + dy*cos(p->theta) + p->v0;
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59 | double s = sin(p->theta);
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60 | double c = cos(p->theta);
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61 | *u = dx*c - dy*s + p->u0; |
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62 | *v = dx*s + dy*c + p->v0; |
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63 | 160 | up20180642 | } |
64 | |||
65 | 152 | up20180642 | void sprite_draw(const sprite_t *p){ |
66 | 160 | up20180642 | const int diag = sqrt(p->w*p->w + p->h*p->h)+2; |
67 | int u, v;
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68 | for(int y = p->y - diag; y < p->y + diag; ++y){ |
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69 | for(int x = p->x - diag; x < p->x + diag; ++x){ |
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70 | if (p->x + x < get_XRes() && p->y + y < get_YRes()){
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71 | sprite_src2pic(p, x, y, &u, &v); |
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72 | if(0 <= u && u < p->w && 0 <= v && v < p->h){ |
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73 | uint8_t *m = p->map + (v*p->w + u)*4;
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74 | uint32_t color = SET_RGB(*(m+2), *(m+1), *(m)); |
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75 | set_pixel_alpha(p->x + x, p->y + y, color, *(m+3));
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76 | } |
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77 | 152 | up20180642 | } |
78 | } |
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79 | } |
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80 | } |