root / proj / sprite.c @ 160
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#include <lcom/lcf.h> |
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#include "sprite.h" |
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#include "graphics.h" |
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#include <math.h> |
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struct sprite{
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int x, y;
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int w, h;
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int u0, v0;
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double theta;
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uint8_t *map; |
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}; |
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sprite_t* sprite_ctor(const xpm_map_t xpm){
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sprite_t *ret = (sprite_t*)malloc(sizeof(sprite_t));
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if(ret == NULL) return NULL; |
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enum xpm_image_type type = XPM_8_8_8_8;
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xpm_image_t img; |
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ret->map = xpm_load(xpm, type, &img); |
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if(ret->map == NULL){ |
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free(ret); |
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return NULL; |
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} |
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ret->x = 0;
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ret->y = 0;
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ret->w = img.width; |
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ret->h = img.height; |
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ret->u0 = 0;
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ret->v0 = 0;
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ret->theta = 0;
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return ret;
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} |
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void sprite_dtor(sprite_t *p){
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if(p == NULL) return; |
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if(p->map) free(p->map);
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free(p); |
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} |
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void sprite_set_x(sprite_t *p, int x){ p->x = x; } |
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void sprite_set_y(sprite_t *p, int y){ p->y = y; } |
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void sprite_set_pos(sprite_t *p, int x, int y){ |
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sprite_set_x(p, x); |
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sprite_set_y(p, y); |
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} |
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void sprite_set_angle(sprite_t *p, double angle){ p->theta = angle; } |
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void sprite_set_center(sprite_t *p, int u0, int v0){ |
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p->u0 = u0; |
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p->v0 = v0; |
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} |
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int sprite_get_w(const sprite_t *p){ return p->w; } |
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int sprite_get_h(const sprite_t *p){ return p->h; } |
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void sprite_src2pic(const sprite_t *p, int x, int y, int *u, int *v){ |
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int dx = x - p->x;
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int dy = y - p->y;
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int du = dx*cos(p->theta) - dy*sin(p->theta);
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int dv = dx*sin(p->theta) + dy*cos(p->theta);
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*u = du + p->u0; |
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*v = dv + p->v0; |
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} |
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void sprite_draw(const sprite_t *p){ |
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const int diag = sqrt(p->w*p->w + p->h*p->h)+2; |
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int u, v;
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for(int y = p->y - diag; y < p->y + diag; ++y){ |
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for(int x = p->x - diag; x < p->x + diag; ++x){ |
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if (p->x + x < get_XRes() && p->y + y < get_YRes()){
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sprite_src2pic(p, x, y, &u, &v); |
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if(0 <= u && u < p->w && 0 <= v && v < p->h){ |
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uint8_t *m = p->map + (v*p->w + u)*4;
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uint32_t color = SET_RGB(*(m+2), *(m+1), *(m)); |
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set_pixel_alpha(p->x + x, p->y + y, color, *(m+3));
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} |
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} |
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} |
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} |
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} |