Revision 160
implemented sprite rotation
sprite.h | ||
---|---|---|
7 | 7 |
sprite_t* sprite_ctor(const xpm_map_t xpm); |
8 | 8 |
void sprite_dtor(sprite_t *p); |
9 | 9 |
|
10 |
void sprite_set_x(sprite_t *p, int x); |
|
11 |
void sprite_set_y(sprite_t *p, int y); |
|
12 |
void sprite_set_pos(sprite_t *p, int x, int y); |
|
10 |
void sprite_set_x (sprite_t *p, int x); |
|
11 |
void sprite_set_y (sprite_t *p, int y); |
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12 |
void sprite_set_pos (sprite_t *p, int x, int y); |
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13 |
void sprite_set_angle (sprite_t *p, double angle); |
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14 |
void sprite_set_center(sprite_t *p, int u0, int v0); |
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13 | 15 |
|
14 | 16 |
int sprite_get_h(const sprite_t *p); |
15 | 17 |
int sprite_get_w(const sprite_t *p); |
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