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Revision 160

implemented sprite rotation

View differences:

proj_macros.h
19 19
#define REFRESH_RATE    60      /** @brief Screen refresh rate */
20 20

  
21 21
//Graphics mode
22
#define GRAPH_MODE      DIRECT_800_600 /** @brief Graphic mode used */
22
#define GRAPH_MODE      DIRECT_1280_1024_888 /** @brief Graphic mode used */
23 23

  
24 24
#endif /* end of include guard: PROJ_MACROS_H_INCLUDED */

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