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Revision 160

implemented sprite rotation

View differences:

Makefile
2 2

  
3 3
SRCS= proj.c graphics.c sprite.c kbc.c keyboard.c mouse.c utils.c timer.c interrupts_func.c proj_func.c
4 4

  
5
CPPFLAGS += -pedantic -D __LCOM_OPTIMIZED_
5
CPPFLAGS += -pedantic -I./bmp -I./xpm -D __LCOM_OPTIMIZED_
6 6

  
7 7
DPADD += ${LIBLCF}
8 8
LDADD += -llcf

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