Revision 160
implemented sprite rotation
DR.mk | ||
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2 | 2 |
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3 | 3 |
SRCS= proj.c graphics.c sprite.c kbc.c keyboard.c mouse.c utils.c timer.c interrupts_func.c proj_func.c |
4 | 4 |
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5 |
CPPFLAGS += -pedantic -D DIOGO # -D __LCOM_OPTIMIZED_ |
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5 |
CPPFLAGS += -pedantic -I./bmp -I./xpm -D DIOGO # -D __LCOM_OPTIMIZED_
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|
6 | 6 |
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7 | 7 |
DPADD += ${LIBLCF} |
8 | 8 |
LDADD += -llcf |
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