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Revision 151

added macro

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proj_macros.h
2 2
#define PROJ_MACROS_H_INCLUDED
3 3

  
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// WASD Movement Keys
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#define W_MAKE_CODE     0x11    /* @brief W Make Code */
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#define W_BREAK_CODE    0x91    /* @brief W Make Code */
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#define A_MAKE_CODE     0x1E    /* @brief A Make Code */
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#define A_BREAK_CODE    0x9E    /* @brief A Make Code */
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#define S_MAKE_CODE     0x1F    /* @brief S Make Code */
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#define S_BREAK_CODE    0x9F    /* @brief S Make Code */
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#define D_MAKE_CODE     0x20    /* @brief D Make Code */
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#define D_BREAK_CODE    0xA0    /* @brief D Make Code */
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#define W_MAKE_CODE     0x11    /** @brief W Make Code */
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#define W_BREAK_CODE    0x91    /** @brief W Make Code */
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#define A_MAKE_CODE     0x1E    /** @brief A Make Code */
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#define A_BREAK_CODE    0x9E    /** @brief A Make Code */
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#define S_MAKE_CODE     0x1F    /** @brief S Make Code */
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#define S_BREAK_CODE    0x9F    /** @brief S Make Code */
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#define D_MAKE_CODE     0x20    /** @brief D Make Code */
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#define D_BREAK_CODE    0xA0    /** @brief D Make Code */
13 13

  
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// Extra Keys
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#define ESC_MAKE_CODE   0x01    /* @brief ESC Make Code */
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#define ESC_BREAK_CODE  0x81    /* @brief ESC Break Code */
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#define ESC_MAKE_CODE   0x01    /** @brief ESC Make Code */
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#define ESC_BREAK_CODE  0x81    /** @brief ESC Break Code */
17 17

  
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// Refresh Rate
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#define REFRESH_RATE    60      /** @brief Screen refresh rate */
20 20

  
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//Graphics mode
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#define GRAPH_MODE      DIRECT_1280_1024_888 /** @brief Graphic mode used */
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21 24
#endif /* end of include guard: PROJ_MACROS_H_INCLUDED */

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