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root / lab5 / sprite.c

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#include <lcom/lcf.h>
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#include "sprite.h"
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#include "graphics.h"
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struct sprite{
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    int x, y;
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    int w, h;
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    uint8_t *map;
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};
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sprite_t* sprite_ctor(const xpm_map_t xpm){
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    sprite_t *ret = (sprite_t*)malloc(sizeof(sprite_t));
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    if(ret == NULL) return NULL;
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    enum xpm_image_type type = XPM_INDEXED;
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    xpm_image_t img;
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    ret->map = xpm_load(xpm, type, &img);
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    if(ret->map == NULL){
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        free(ret);
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        return NULL;
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    }
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    ret->w = img.width;
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    ret->h = img.height;
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    return ret;
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}
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void sprite_dtor(sprite_t *p){
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    if(p == NULL) return;
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    if(p->map) free(p->map);
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    free(p);
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}
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void sprite_set_x(sprite_t *p, int x){ p->x = x; }
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void sprite_set_y(sprite_t *p, int y){ p->y = y; }
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void sprite_set_pos(sprite_t *p, int x, int y){
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    sprite_set_x(p, x);
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    sprite_set_y(p, y);
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}
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int sprite_get_w(const sprite_t *p){ return p->w; }
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int sprite_get_h(const sprite_t *p){ return p->h; }
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void sprite_draw(const sprite_t *p){
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    for (int i = 0; i < p->w; i++) {
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        for (int j = 0; j < p->h; j++) {
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            if (p->x + i < get_XRes() && p->y + j < get_YRes()) {
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                set_pixel(p->x + i, p->y + j, p->map[i + j * p->w]);
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            }
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        }
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    }
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}