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/*        $NetBSD: tree.h,v 1.20 2013/09/14 13:20:45 joerg Exp $        */
2
/*        $OpenBSD: tree.h,v 1.13 2011/07/09 00:19:45 pirofti Exp $        */
3
/*
4
 * Copyright 2002 Niels Provos <provos@citi.umich.edu>
5
 * All rights reserved.
6
 *
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 * Redistribution and use in source and binary forms, with or without
8
 * modification, are permitted provided that the following conditions
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 * are met:
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 * 1. Redistributions of source code must retain the above copyright
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 *    notice, this list of conditions and the following disclaimer.
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 * 2. Redistributions in binary form must reproduce the above copyright
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 *    notice, this list of conditions and the following disclaimer in the
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 *    documentation and/or other materials provided with the distribution.
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 *
16
 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
17
 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
18
 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
21
 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
22
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
25
 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26
 */
27

    
28
#ifndef        _SYS_TREE_H_
29
#define        _SYS_TREE_H_
30

    
31
/*
32
 * This file defines data structures for different types of trees:
33
 * splay trees and red-black trees.
34
 *
35
 * A splay tree is a self-organizing data structure.  Every operation
36
 * on the tree causes a splay to happen.  The splay moves the requested
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 * node to the root of the tree and partly rebalances it.
38
 *
39
 * This has the benefit that request locality causes faster lookups as
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 * the requested nodes move to the top of the tree.  On the other hand,
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 * every lookup causes memory writes.
42
 *
43
 * The Balance Theorem bounds the total access time for m operations
44
 * and n inserts on an initially empty tree as O((m + n)lg n).  The
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 * amortized cost for a sequence of m accesses to a splay tree is O(lg n);
46
 *
47
 * A red-black tree is a binary search tree with the node color as an
48
 * extra attribute.  It fulfills a set of conditions:
49
 *        - every search path from the root to a leaf consists of the
50
 *          same number of black nodes,
51
 *        - each red node (except for the root) has a black parent,
52
 *        - each leaf node is black.
53
 *
54
 * Every operation on a red-black tree is bounded as O(lg n).
55
 * The maximum height of a red-black tree is 2lg (n+1).
56
 */
57

    
58
#define SPLAY_HEAD(name, type)                                                \
59
struct name {                                                                \
60
        struct type *sph_root; /* root of the tree */                        \
61
}
62

    
63
#define SPLAY_INITIALIZER(root)                                                \
64
        { NULL }
65

    
66
#define SPLAY_INIT(root) do {                                                \
67
        (root)->sph_root = NULL;                                        \
68
} while (/*CONSTCOND*/ 0)
69

    
70
#define SPLAY_ENTRY(type)                                                \
71
struct {                                                                \
72
        struct type *spe_left; /* left element */                        \
73
        struct type *spe_right; /* right element */                        \
74
}
75

    
76
#define SPLAY_LEFT(elm, field)                (elm)->field.spe_left
77
#define SPLAY_RIGHT(elm, field)                (elm)->field.spe_right
78
#define SPLAY_ROOT(head)                (head)->sph_root
79
#define SPLAY_EMPTY(head)                (SPLAY_ROOT(head) == NULL)
80

    
81
/* SPLAY_ROTATE_{LEFT,RIGHT} expect that tmp hold SPLAY_{RIGHT,LEFT} */
82
#define SPLAY_ROTATE_RIGHT(head, tmp, field) do {                        \
83
        SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(tmp, field);        \
84
        SPLAY_RIGHT(tmp, field) = (head)->sph_root;                        \
85
        (head)->sph_root = tmp;                                                \
86
} while (/*CONSTCOND*/ 0)
87

    
88
#define SPLAY_ROTATE_LEFT(head, tmp, field) do {                        \
89
        SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(tmp, field);        \
90
        SPLAY_LEFT(tmp, field) = (head)->sph_root;                        \
91
        (head)->sph_root = tmp;                                                \
92
} while (/*CONSTCOND*/ 0)
93

    
94
#define SPLAY_LINKLEFT(head, tmp, field) do {                                \
95
        SPLAY_LEFT(tmp, field) = (head)->sph_root;                        \
96
        tmp = (head)->sph_root;                                                \
97
        (head)->sph_root = SPLAY_LEFT((head)->sph_root, field);                \
98
} while (/*CONSTCOND*/ 0)
99

    
100
#define SPLAY_LINKRIGHT(head, tmp, field) do {                                \
101
        SPLAY_RIGHT(tmp, field) = (head)->sph_root;                        \
102
        tmp = (head)->sph_root;                                                \
103
        (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);        \
104
} while (/*CONSTCOND*/ 0)
105

    
106
#define SPLAY_ASSEMBLE(head, node, left, right, field) do {                \
107
        SPLAY_RIGHT(left, field) = SPLAY_LEFT((head)->sph_root, field);        \
108
        SPLAY_LEFT(right, field) = SPLAY_RIGHT((head)->sph_root, field);\
109
        SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(node, field);        \
110
        SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(node, field);        \
111
} while (/*CONSTCOND*/ 0)
112

    
113
/* Generates prototypes and inline functions */
114

    
115
#define SPLAY_PROTOTYPE(name, type, field, cmp)                                \
116
void name##_SPLAY(struct name *, struct type *);                        \
117
void name##_SPLAY_MINMAX(struct name *, int);                                \
118
struct type *name##_SPLAY_INSERT(struct name *, struct type *);                \
119
struct type *name##_SPLAY_REMOVE(struct name *, struct type *);                \
120
                                                                        \
121
/* Finds the node with the same key as elm */                                \
122
static __inline struct type *                                                \
123
name##_SPLAY_FIND(struct name *head, struct type *elm)                        \
124
{                                                                        \
125
        if (SPLAY_EMPTY(head))                                                \
126
                return(NULL);                                                \
127
        name##_SPLAY(head, elm);                                        \
128
        if ((cmp)(elm, (head)->sph_root) == 0)                                \
129
                return (head->sph_root);                                \
130
        return (NULL);                                                        \
131
}                                                                        \
132
                                                                        \
133
static __inline __unused struct type *                                        \
134
name##_SPLAY_NEXT(struct name *head, struct type *elm)                        \
135
{                                                                        \
136
        name##_SPLAY(head, elm);                                        \
137
        if (SPLAY_RIGHT(elm, field) != NULL) {                                \
138
                elm = SPLAY_RIGHT(elm, field);                                \
139
                while (SPLAY_LEFT(elm, field) != NULL) {                \
140
                        elm = SPLAY_LEFT(elm, field);                        \
141
                }                                                        \
142
        } else                                                                \
143
                elm = NULL;                                                \
144
        return (elm);                                                        \
145
}                                                                        \
146
                                                                        \
147
static __unused __inline struct type *                                        \
148
name##_SPLAY_MIN_MAX(struct name *head, int val)                        \
149
{                                                                        \
150
        name##_SPLAY_MINMAX(head, val);                                        \
151
        return (SPLAY_ROOT(head));                                        \
152
}
153

    
154
/* Main splay operation.
155
 * Moves node close to the key of elm to top
156
 */
157
#define SPLAY_GENERATE(name, type, field, cmp)                                \
158
struct type *                                                                \
159
name##_SPLAY_INSERT(struct name *head, struct type *elm)                \
160
{                                                                        \
161
    if (SPLAY_EMPTY(head)) {                                                \
162
            SPLAY_LEFT(elm, field) = SPLAY_RIGHT(elm, field) = NULL;        \
163
    } else {                                                                \
164
            int __comp;                                                        \
165
            name##_SPLAY(head, elm);                                        \
166
            __comp = (cmp)(elm, (head)->sph_root);                        \
167
            if(__comp < 0) {                                                \
168
                    SPLAY_LEFT(elm, field) = SPLAY_LEFT((head)->sph_root, field);\
169
                    SPLAY_RIGHT(elm, field) = (head)->sph_root;                \
170
                    SPLAY_LEFT((head)->sph_root, field) = NULL;                \
171
            } else if (__comp > 0) {                                        \
172
                    SPLAY_RIGHT(elm, field) = SPLAY_RIGHT((head)->sph_root, field);\
173
                    SPLAY_LEFT(elm, field) = (head)->sph_root;                \
174
                    SPLAY_RIGHT((head)->sph_root, field) = NULL;        \
175
            } else                                                        \
176
                    return ((head)->sph_root);                                \
177
    }                                                                        \
178
    (head)->sph_root = (elm);                                                \
179
    return (NULL);                                                        \
180
}                                                                        \
181
                                                                        \
182
struct type *                                                                \
183
name##_SPLAY_REMOVE(struct name *head, struct type *elm)                \
184
{                                                                        \
185
        struct type *__tmp;                                                \
186
        if (SPLAY_EMPTY(head))                                                \
187
                return (NULL);                                                \
188
        name##_SPLAY(head, elm);                                        \
189
        if ((cmp)(elm, (head)->sph_root) == 0) {                        \
190
                if (SPLAY_LEFT((head)->sph_root, field) == NULL) {        \
191
                        (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);\
192
                } else {                                                \
193
                        __tmp = SPLAY_RIGHT((head)->sph_root, field);        \
194
                        (head)->sph_root = SPLAY_LEFT((head)->sph_root, field);\
195
                        name##_SPLAY(head, elm);                        \
196
                        SPLAY_RIGHT((head)->sph_root, field) = __tmp;        \
197
                }                                                        \
198
                return (elm);                                                \
199
        }                                                                \
200
        return (NULL);                                                        \
201
}                                                                        \
202
                                                                        \
203
void                                                                        \
204
name##_SPLAY(struct name *head, struct type *elm)                        \
205
{                                                                        \
206
        struct type __node, *__left, *__right, *__tmp;                        \
207
        int __comp;                                                        \
208
\
209
        SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
210
        __left = __right = &__node;                                        \
211
\
212
        while ((__comp = (cmp)(elm, (head)->sph_root)) != 0) {                \
213
                if (__comp < 0) {                                        \
214
                        __tmp = SPLAY_LEFT((head)->sph_root, field);        \
215
                        if (__tmp == NULL)                                \
216
                                break;                                        \
217
                        if ((cmp)(elm, __tmp) < 0){                        \
218
                                SPLAY_ROTATE_RIGHT(head, __tmp, field);        \
219
                                if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
220
                                        break;                                \
221
                        }                                                \
222
                        SPLAY_LINKLEFT(head, __right, field);                \
223
                } else if (__comp > 0) {                                \
224
                        __tmp = SPLAY_RIGHT((head)->sph_root, field);        \
225
                        if (__tmp == NULL)                                \
226
                                break;                                        \
227
                        if ((cmp)(elm, __tmp) > 0){                        \
228
                                SPLAY_ROTATE_LEFT(head, __tmp, field);        \
229
                                if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
230
                                        break;                                \
231
                        }                                                \
232
                        SPLAY_LINKRIGHT(head, __left, field);                \
233
                }                                                        \
234
        }                                                                \
235
        SPLAY_ASSEMBLE(head, &__node, __left, __right, field);                \
236
}                                                                        \
237
                                                                        \
238
/* Splay with either the minimum or the maximum element                        \
239
 * Used to find minimum or maximum element in tree.                        \
240
 */                                                                        \
241
void name##_SPLAY_MINMAX(struct name *head, int __comp) \
242
{                                                                        \
243
        struct type __node, *__left, *__right, *__tmp;                        \
244
\
245
        SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
246
        __left = __right = &__node;                                        \
247
\
248
        while (1) {                                                        \
249
                if (__comp < 0) {                                        \
250
                        __tmp = SPLAY_LEFT((head)->sph_root, field);        \
251
                        if (__tmp == NULL)                                \
252
                                break;                                        \
253
                        if (__comp < 0){                                \
254
                                SPLAY_ROTATE_RIGHT(head, __tmp, field);        \
255
                                if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
256
                                        break;                                \
257
                        }                                                \
258
                        SPLAY_LINKLEFT(head, __right, field);                \
259
                } else if (__comp > 0) {                                \
260
                        __tmp = SPLAY_RIGHT((head)->sph_root, field);        \
261
                        if (__tmp == NULL)                                \
262
                                break;                                        \
263
                        if (__comp > 0) {                                \
264
                                SPLAY_ROTATE_LEFT(head, __tmp, field);        \
265
                                if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
266
                                        break;                                \
267
                        }                                                \
268
                        SPLAY_LINKRIGHT(head, __left, field);                \
269
                }                                                        \
270
        }                                                                \
271
        SPLAY_ASSEMBLE(head, &__node, __left, __right, field);                \
272
}
273

    
274
#define SPLAY_NEGINF        -1
275
#define SPLAY_INF        1
276

    
277
#define SPLAY_INSERT(name, x, y)        name##_SPLAY_INSERT(x, y)
278
#define SPLAY_REMOVE(name, x, y)        name##_SPLAY_REMOVE(x, y)
279
#define SPLAY_FIND(name, x, y)                name##_SPLAY_FIND(x, y)
280
#define SPLAY_NEXT(name, x, y)                name##_SPLAY_NEXT(x, y)
281
#define SPLAY_MIN(name, x)                (SPLAY_EMPTY(x) ? NULL        \
282
                                        : name##_SPLAY_MIN_MAX(x, SPLAY_NEGINF))
283
#define SPLAY_MAX(name, x)                (SPLAY_EMPTY(x) ? NULL        \
284
                                        : name##_SPLAY_MIN_MAX(x, SPLAY_INF))
285

    
286
#define SPLAY_FOREACH(x, name, head)                                        \
287
        for ((x) = SPLAY_MIN(name, head);                                \
288
             (x) != NULL;                                                \
289
             (x) = SPLAY_NEXT(name, head, x))
290

    
291
/* Macros that define a red-black tree */
292
#define RB_HEAD(name, type)                                                \
293
struct name {                                                                \
294
        struct type *rbh_root; /* root of the tree */                        \
295
}
296

    
297
#define RB_INITIALIZER(root)                                                \
298
        { NULL }
299

    
300
#define RB_INIT(root) do {                                                \
301
        (root)->rbh_root = NULL;                                        \
302
} while (/*CONSTCOND*/ 0)
303

    
304
#define RB_BLACK        0
305
#define RB_RED                1
306
#define RB_ENTRY(type)                                                        \
307
struct {                                                                \
308
        struct type *rbe_left;                /* left element */                \
309
        struct type *rbe_right;                /* right element */                \
310
        struct type *rbe_parent;        /* parent element */                \
311
        int rbe_color;                        /* node color */                \
312
}
313

    
314
#define RB_LEFT(elm, field)                (elm)->field.rbe_left
315
#define RB_RIGHT(elm, field)                (elm)->field.rbe_right
316
#define RB_PARENT(elm, field)                (elm)->field.rbe_parent
317
#define RB_COLOR(elm, field)                (elm)->field.rbe_color
318
#define RB_ROOT(head)                        (head)->rbh_root
319
#define RB_EMPTY(head)                        (RB_ROOT(head) == NULL)
320

    
321
#define RB_SET(elm, parent, field) do {                                        \
322
        RB_PARENT(elm, field) = parent;                                        \
323
        RB_LEFT(elm, field) = RB_RIGHT(elm, field) = NULL;                \
324
        RB_COLOR(elm, field) = RB_RED;                                        \
325
} while (/*CONSTCOND*/ 0)
326

    
327
#define RB_SET_BLACKRED(black, red, field) do {                                \
328
        RB_COLOR(black, field) = RB_BLACK;                                \
329
        RB_COLOR(red, field) = RB_RED;                                        \
330
} while (/*CONSTCOND*/ 0)
331

    
332
#ifndef RB_AUGMENT
333
#define RB_AUGMENT(x)        do {} while (/*CONSTCOND*/ 0)
334
#endif
335

    
336
#define RB_ROTATE_LEFT(head, elm, tmp, field) do {                        \
337
        (tmp) = RB_RIGHT(elm, field);                                        \
338
        if ((RB_RIGHT(elm, field) = RB_LEFT(tmp, field)) != NULL) {        \
339
                RB_PARENT(RB_LEFT(tmp, field), field) = (elm);                \
340
        }                                                                \
341
        RB_AUGMENT(elm);                                                \
342
        if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field)) != NULL) {        \
343
                if ((elm) == RB_LEFT(RB_PARENT(elm, field), field))        \
344
                        RB_LEFT(RB_PARENT(elm, field), field) = (tmp);        \
345
                else                                                        \
346
                        RB_RIGHT(RB_PARENT(elm, field), field) = (tmp);        \
347
        } else                                                                \
348
                (head)->rbh_root = (tmp);                                \
349
        RB_LEFT(tmp, field) = (elm);                                        \
350
        RB_PARENT(elm, field) = (tmp);                                        \
351
        RB_AUGMENT(tmp);                                                \
352
        if ((RB_PARENT(tmp, field)))                                        \
353
                RB_AUGMENT(RB_PARENT(tmp, field));                        \
354
} while (/*CONSTCOND*/ 0)
355

    
356
#define RB_ROTATE_RIGHT(head, elm, tmp, field) do {                        \
357
        (tmp) = RB_LEFT(elm, field);                                        \
358
        if ((RB_LEFT(elm, field) = RB_RIGHT(tmp, field)) != NULL) {        \
359
                RB_PARENT(RB_RIGHT(tmp, field), field) = (elm);                \
360
        }                                                                \
361
        RB_AUGMENT(elm);                                                \
362
        if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field)) != NULL) {        \
363
                if ((elm) == RB_LEFT(RB_PARENT(elm, field), field))        \
364
                        RB_LEFT(RB_PARENT(elm, field), field) = (tmp);        \
365
                else                                                        \
366
                        RB_RIGHT(RB_PARENT(elm, field), field) = (tmp);        \
367
        } else                                                                \
368
                (head)->rbh_root = (tmp);                                \
369
        RB_RIGHT(tmp, field) = (elm);                                        \
370
        RB_PARENT(elm, field) = (tmp);                                        \
371
        RB_AUGMENT(tmp);                                                \
372
        if ((RB_PARENT(tmp, field)))                                        \
373
                RB_AUGMENT(RB_PARENT(tmp, field));                        \
374
} while (/*CONSTCOND*/ 0)
375

    
376
/* Generates prototypes and inline functions */
377
#define RB_PROTOTYPE(name, type, field, cmp)                                \
378
        RB_PROTOTYPE_INTERNAL(name, type, field, cmp,)
379
#define        RB_PROTOTYPE_STATIC(name, type, field, cmp)                        \
380
        RB_PROTOTYPE_INTERNAL(name, type, field, cmp, __unused static)
381
#define RB_PROTOTYPE_INTERNAL(name, type, field, cmp, attr)                \
382
attr void name##_RB_INSERT_COLOR(struct name *, struct type *);                \
383
attr void name##_RB_REMOVE_COLOR(struct name *, struct type *, struct type *);\
384
attr struct type *name##_RB_REMOVE(struct name *, struct type *);        \
385
attr struct type *name##_RB_INSERT(struct name *, struct type *);        \
386
attr struct type *name##_RB_FIND(struct name *, struct type *);                \
387
attr struct type *name##_RB_NFIND(struct name *, struct type *);        \
388
attr struct type *name##_RB_NEXT(struct type *);                        \
389
attr struct type *name##_RB_PREV(struct type *);                        \
390
attr struct type *name##_RB_MINMAX(struct name *, int);                        \
391
                                                                        \
392

    
393
/* Main rb operation.
394
 * Moves node close to the key of elm to top
395
 */
396
#define        RB_GENERATE(name, type, field, cmp)                                \
397
        RB_GENERATE_INTERNAL(name, type, field, cmp,)
398
#define        RB_GENERATE_STATIC(name, type, field, cmp)                        \
399
        RB_GENERATE_INTERNAL(name, type, field, cmp, __unused static)
400
#define RB_GENERATE_INTERNAL(name, type, field, cmp, attr)                \
401
attr void                                                                \
402
name##_RB_INSERT_COLOR(struct name *head, struct type *elm)                \
403
{                                                                        \
404
        struct type *parent, *gparent, *tmp;                                \
405
        while ((parent = RB_PARENT(elm, field)) != NULL &&                \
406
            RB_COLOR(parent, field) == RB_RED) {                        \
407
                gparent = RB_PARENT(parent, field);                        \
408
                if (parent == RB_LEFT(gparent, field)) {                \
409
                        tmp = RB_RIGHT(gparent, field);                        \
410
                        if (tmp && RB_COLOR(tmp, field) == RB_RED) {        \
411
                                RB_COLOR(tmp, field) = RB_BLACK;        \
412
                                RB_SET_BLACKRED(parent, gparent, field);\
413
                                elm = gparent;                                \
414
                                continue;                                \
415
                        }                                                \
416
                        if (RB_RIGHT(parent, field) == elm) {                \
417
                                RB_ROTATE_LEFT(head, parent, tmp, field);\
418
                                tmp = parent;                                \
419
                                parent = elm;                                \
420
                                elm = tmp;                                \
421
                        }                                                \
422
                        RB_SET_BLACKRED(parent, gparent, field);        \
423
                        RB_ROTATE_RIGHT(head, gparent, tmp, field);        \
424
                } else {                                                \
425
                        tmp = RB_LEFT(gparent, field);                        \
426
                        if (tmp && RB_COLOR(tmp, field) == RB_RED) {        \
427
                                RB_COLOR(tmp, field) = RB_BLACK;        \
428
                                RB_SET_BLACKRED(parent, gparent, field);\
429
                                elm = gparent;                                \
430
                                continue;                                \
431
                        }                                                \
432
                        if (RB_LEFT(parent, field) == elm) {                \
433
                                RB_ROTATE_RIGHT(head, parent, tmp, field);\
434
                                tmp = parent;                                \
435
                                parent = elm;                                \
436
                                elm = tmp;                                \
437
                        }                                                \
438
                        RB_SET_BLACKRED(parent, gparent, field);        \
439
                        RB_ROTATE_LEFT(head, gparent, tmp, field);        \
440
                }                                                        \
441
        }                                                                \
442
        RB_COLOR(head->rbh_root, field) = RB_BLACK;                        \
443
}                                                                        \
444
                                                                        \
445
attr void                                                                \
446
name##_RB_REMOVE_COLOR(struct name *head, struct type *parent, struct type *elm) \
447
{                                                                        \
448
        struct type *tmp;                                                \
449
        while ((elm == NULL || RB_COLOR(elm, field) == RB_BLACK) &&        \
450
            elm != RB_ROOT(head)) {                                        \
451
                if (RB_LEFT(parent, field) == elm) {                        \
452
                        tmp = RB_RIGHT(parent, field);                        \
453
                        if (RB_COLOR(tmp, field) == RB_RED) {                \
454
                                RB_SET_BLACKRED(tmp, parent, field);        \
455
                                RB_ROTATE_LEFT(head, parent, tmp, field);\
456
                                tmp = RB_RIGHT(parent, field);                \
457
                        }                                                \
458
                        if ((RB_LEFT(tmp, field) == NULL ||                \
459
                            RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
460
                            (RB_RIGHT(tmp, field) == NULL ||                \
461
                            RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
462
                                RB_COLOR(tmp, field) = RB_RED;                \
463
                                elm = parent;                                \
464
                                parent = RB_PARENT(elm, field);                \
465
                        } else {                                        \
466
                                if (RB_RIGHT(tmp, field) == NULL ||        \
467
                                    RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK) {\
468
                                        struct type *oleft;                \
469
                                        if ((oleft = RB_LEFT(tmp, field)) \
470
                                            != NULL)                        \
471
                                                RB_COLOR(oleft, field) = RB_BLACK;\
472
                                        RB_COLOR(tmp, field) = RB_RED;        \
473
                                        RB_ROTATE_RIGHT(head, tmp, oleft, field);\
474
                                        tmp = RB_RIGHT(parent, field);        \
475
                                }                                        \
476
                                RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
477
                                RB_COLOR(parent, field) = RB_BLACK;        \
478
                                if (RB_RIGHT(tmp, field))                \
479
                                        RB_COLOR(RB_RIGHT(tmp, field), field) = RB_BLACK;\
480
                                RB_ROTATE_LEFT(head, parent, tmp, field);\
481
                                elm = RB_ROOT(head);                        \
482
                                break;                                        \
483
                        }                                                \
484
                } else {                                                \
485
                        tmp = RB_LEFT(parent, field);                        \
486
                        if (RB_COLOR(tmp, field) == RB_RED) {                \
487
                                RB_SET_BLACKRED(tmp, parent, field);        \
488
                                RB_ROTATE_RIGHT(head, parent, tmp, field);\
489
                                tmp = RB_LEFT(parent, field);                \
490
                        }                                                \
491
                        if ((RB_LEFT(tmp, field) == NULL ||                \
492
                            RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
493
                            (RB_RIGHT(tmp, field) == NULL ||                \
494
                            RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
495
                                RB_COLOR(tmp, field) = RB_RED;                \
496
                                elm = parent;                                \
497
                                parent = RB_PARENT(elm, field);                \
498
                        } else {                                        \
499
                                if (RB_LEFT(tmp, field) == NULL ||        \
500
                                    RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) {\
501
                                        struct type *oright;                \
502
                                        if ((oright = RB_RIGHT(tmp, field)) \
503
                                            != NULL)                        \
504
                                                RB_COLOR(oright, field) = RB_BLACK;\
505
                                        RB_COLOR(tmp, field) = RB_RED;        \
506
                                        RB_ROTATE_LEFT(head, tmp, oright, field);\
507
                                        tmp = RB_LEFT(parent, field);        \
508
                                }                                        \
509
                                RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
510
                                RB_COLOR(parent, field) = RB_BLACK;        \
511
                                if (RB_LEFT(tmp, field))                \
512
                                        RB_COLOR(RB_LEFT(tmp, field), field) = RB_BLACK;\
513
                                RB_ROTATE_RIGHT(head, parent, tmp, field);\
514
                                elm = RB_ROOT(head);                        \
515
                                break;                                        \
516
                        }                                                \
517
                }                                                        \
518
        }                                                                \
519
        if (elm)                                                        \
520
                RB_COLOR(elm, field) = RB_BLACK;                        \
521
}                                                                        \
522
                                                                        \
523
attr struct type *                                                        \
524
name##_RB_REMOVE(struct name *head, struct type *elm)                        \
525
{                                                                        \
526
        struct type *child, *parent, *old = elm;                        \
527
        int color;                                                        \
528
        if (RB_LEFT(elm, field) == NULL)                                \
529
                child = RB_RIGHT(elm, field);                                \
530
        else if (RB_RIGHT(elm, field) == NULL)                                \
531
                child = RB_LEFT(elm, field);                                \
532
        else {                                                                \
533
                struct type *left;                                        \
534
                elm = RB_RIGHT(elm, field);                                \
535
                while ((left = RB_LEFT(elm, field)) != NULL)                \
536
                        elm = left;                                        \
537
                child = RB_RIGHT(elm, field);                                \
538
                parent = RB_PARENT(elm, field);                                \
539
                color = RB_COLOR(elm, field);                                \
540
                if (child)                                                \
541
                        RB_PARENT(child, field) = parent;                \
542
                if (parent) {                                                \
543
                        if (RB_LEFT(parent, field) == elm)                \
544
                                RB_LEFT(parent, field) = child;                \
545
                        else                                                \
546
                                RB_RIGHT(parent, field) = child;        \
547
                        RB_AUGMENT(parent);                                \
548
                } else                                                        \
549
                        RB_ROOT(head) = child;                                \
550
                if (RB_PARENT(elm, field) == old)                        \
551
                        parent = elm;                                        \
552
                (elm)->field = (old)->field;                                \
553
                if (RB_PARENT(old, field)) {                                \
554
                        if (RB_LEFT(RB_PARENT(old, field), field) == old)\
555
                                RB_LEFT(RB_PARENT(old, field), field) = elm;\
556
                        else                                                \
557
                                RB_RIGHT(RB_PARENT(old, field), field) = elm;\
558
                        RB_AUGMENT(RB_PARENT(old, field));                \
559
                } else                                                        \
560
                        RB_ROOT(head) = elm;                                \
561
                RB_PARENT(RB_LEFT(old, field), field) = elm;                \
562
                if (RB_RIGHT(old, field))                                \
563
                        RB_PARENT(RB_RIGHT(old, field), field) = elm;        \
564
                if (parent) {                                                \
565
                        left = parent;                                        \
566
                        do {                                                \
567
                                RB_AUGMENT(left);                        \
568
                        } while ((left = RB_PARENT(left, field)) != NULL); \
569
                }                                                        \
570
                goto color;                                                \
571
        }                                                                \
572
        parent = RB_PARENT(elm, field);                                        \
573
        color = RB_COLOR(elm, field);                                        \
574
        if (child)                                                        \
575
                RB_PARENT(child, field) = parent;                        \
576
        if (parent) {                                                        \
577
                if (RB_LEFT(parent, field) == elm)                        \
578
                        RB_LEFT(parent, field) = child;                        \
579
                else                                                        \
580
                        RB_RIGHT(parent, field) = child;                \
581
                RB_AUGMENT(parent);                                        \
582
        } else                                                                \
583
                RB_ROOT(head) = child;                                        \
584
color:                                                                        \
585
        if (color == RB_BLACK)                                                \
586
                name##_RB_REMOVE_COLOR(head, parent, child);                \
587
        return (old);                                                        \
588
}                                                                        \
589
                                                                        \
590
/* Inserts a node into the RB tree */                                        \
591
attr struct type *                                                        \
592
name##_RB_INSERT(struct name *head, struct type *elm)                        \
593
{                                                                        \
594
        struct type *tmp;                                                \
595
        struct type *parent = NULL;                                        \
596
        int comp = 0;                                                        \
597
        tmp = RB_ROOT(head);                                                \
598
        while (tmp) {                                                        \
599
                parent = tmp;                                                \
600
                comp = (cmp)(elm, parent);                                \
601
                if (comp < 0)                                                \
602
                        tmp = RB_LEFT(tmp, field);                        \
603
                else if (comp > 0)                                        \
604
                        tmp = RB_RIGHT(tmp, field);                        \
605
                else                                                        \
606
                        return (tmp);                                        \
607
        }                                                                \
608
        RB_SET(elm, parent, field);                                        \
609
        if (parent != NULL) {                                                \
610
                if (comp < 0)                                                \
611
                        RB_LEFT(parent, field) = elm;                        \
612
                else                                                        \
613
                        RB_RIGHT(parent, field) = elm;                        \
614
                RB_AUGMENT(parent);                                        \
615
        } else                                                                \
616
                RB_ROOT(head) = elm;                                        \
617
        name##_RB_INSERT_COLOR(head, elm);                                \
618
        return (NULL);                                                        \
619
}                                                                        \
620
                                                                        \
621
/* Finds the node with the same key as elm */                                \
622
attr struct type *                                                        \
623
name##_RB_FIND(struct name *head, struct type *elm)                        \
624
{                                                                        \
625
        struct type *tmp = RB_ROOT(head);                                \
626
        int comp;                                                        \
627
        while (tmp) {                                                        \
628
                comp = cmp(elm, tmp);                                        \
629
                if (comp < 0)                                                \
630
                        tmp = RB_LEFT(tmp, field);                        \
631
                else if (comp > 0)                                        \
632
                        tmp = RB_RIGHT(tmp, field);                        \
633
                else                                                        \
634
                        return (tmp);                                        \
635
        }                                                                \
636
        return (NULL);                                                        \
637
}                                                                        \
638
                                                                        \
639
/* Finds the first node greater than or equal to the search key */        \
640
attr struct type *                                                        \
641
name##_RB_NFIND(struct name *head, struct type *elm)                        \
642
{                                                                        \
643
        struct type *tmp = RB_ROOT(head);                                \
644
        struct type *res = NULL;                                        \
645
        int comp;                                                        \
646
        while (tmp) {                                                        \
647
                comp = cmp(elm, tmp);                                        \
648
                if (comp < 0) {                                                \
649
                        res = tmp;                                        \
650
                        tmp = RB_LEFT(tmp, field);                        \
651
                }                                                        \
652
                else if (comp > 0)                                        \
653
                        tmp = RB_RIGHT(tmp, field);                        \
654
                else                                                        \
655
                        return (tmp);                                        \
656
        }                                                                \
657
        return (res);                                                        \
658
}                                                                        \
659
                                                                        \
660
/* ARGSUSED */                                                                \
661
attr struct type *                                                        \
662
name##_RB_NEXT(struct type *elm)                                        \
663
{                                                                        \
664
        if (RB_RIGHT(elm, field)) {                                        \
665
                elm = RB_RIGHT(elm, field);                                \
666
                while (RB_LEFT(elm, field))                                \
667
                        elm = RB_LEFT(elm, field);                        \
668
        } else {                                                        \
669
                if (RB_PARENT(elm, field) &&                                \
670
                    (elm == RB_LEFT(RB_PARENT(elm, field), field)))        \
671
                        elm = RB_PARENT(elm, field);                        \
672
                else {                                                        \
673
                        while (RB_PARENT(elm, field) &&                        \
674
                            (elm == RB_RIGHT(RB_PARENT(elm, field), field)))\
675
                                elm = RB_PARENT(elm, field);                \
676
                        elm = RB_PARENT(elm, field);                        \
677
                }                                                        \
678
        }                                                                \
679
        return (elm);                                                        \
680
}                                                                        \
681
                                                                        \
682
/* ARGSUSED */                                                                \
683
attr struct type *                                                        \
684
name##_RB_PREV(struct type *elm)                                        \
685
{                                                                        \
686
        if (RB_LEFT(elm, field)) {                                        \
687
                elm = RB_LEFT(elm, field);                                \
688
                while (RB_RIGHT(elm, field))                                \
689
                        elm = RB_RIGHT(elm, field);                        \
690
        } else {                                                        \
691
                if (RB_PARENT(elm, field) &&                                \
692
                    (elm == RB_RIGHT(RB_PARENT(elm, field), field)))        \
693
                        elm = RB_PARENT(elm, field);                        \
694
                else {                                                        \
695
                        while (RB_PARENT(elm, field) &&                        \
696
                            (elm == RB_LEFT(RB_PARENT(elm, field), field)))\
697
                                elm = RB_PARENT(elm, field);                \
698
                        elm = RB_PARENT(elm, field);                        \
699
                }                                                        \
700
        }                                                                \
701
        return (elm);                                                        \
702
}                                                                        \
703
                                                                        \
704
attr struct type *                                                        \
705
name##_RB_MINMAX(struct name *head, int val)                                \
706
{                                                                        \
707
        struct type *tmp = RB_ROOT(head);                                \
708
        struct type *parent = NULL;                                        \
709
        while (tmp) {                                                        \
710
                parent = tmp;                                                \
711
                if (val < 0)                                                \
712
                        tmp = RB_LEFT(tmp, field);                        \
713
                else                                                        \
714
                        tmp = RB_RIGHT(tmp, field);                        \
715
        }                                                                \
716
        return (parent);                                                \
717
}
718

    
719
#define RB_NEGINF        -1
720
#define RB_INF        1
721

    
722
#define RB_INSERT(name, x, y)        name##_RB_INSERT(x, y)
723
#define RB_REMOVE(name, x, y)        name##_RB_REMOVE(x, y)
724
#define RB_FIND(name, x, y)        name##_RB_FIND(x, y)
725
#define RB_NFIND(name, x, y)        name##_RB_NFIND(x, y)
726
#define RB_NEXT(name, x, y)        name##_RB_NEXT(y)
727
#define RB_PREV(name, x, y)        name##_RB_PREV(y)
728
#define RB_MIN(name, x)                name##_RB_MINMAX(x, RB_NEGINF)
729
#define RB_MAX(name, x)                name##_RB_MINMAX(x, RB_INF)
730

    
731
#define RB_FOREACH(x, name, head)                                        \
732
        for ((x) = RB_MIN(name, head);                                        \
733
             (x) != NULL;                                                \
734
             (x) = name##_RB_NEXT(x))
735

    
736
#define RB_FOREACH_FROM(x, name, y)                                        \
737
        for ((x) = (y);                                                        \
738
            ((x) != NULL) && ((y) = name##_RB_NEXT(x), (x) != NULL);        \
739
             (x) = (y))
740

    
741
#define RB_FOREACH_SAFE(x, name, head, y)                                \
742
        for ((x) = RB_MIN(name, head);                                        \
743
            ((x) != NULL) && ((y) = name##_RB_NEXT(x), (x) != NULL);        \
744
             (x) = (y))
745

    
746
#define RB_FOREACH_REVERSE(x, name, head)                                \
747
        for ((x) = RB_MAX(name, head);                                        \
748
             (x) != NULL;                                                \
749
             (x) = name##_RB_PREV(x))
750

    
751
#define RB_FOREACH_REVERSE_FROM(x, name, y)                                \
752
        for ((x) = (y);                                                        \
753
            ((x) != NULL) && ((y) = name##_RB_PREV(x), (x) != NULL);        \
754
             (x) = (y))
755

    
756
#define RB_FOREACH_REVERSE_SAFE(x, name, head, y)                        \
757
        for ((x) = RB_MAX(name, head);                                        \
758
            ((x) != NULL) && ((y) = name##_RB_PREV(x), (x) != NULL);        \
759
             (x) = (y))
760

    
761
#endif        /* _SYS_TREE_H_ */