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// Copyright 2011 Google Inc.
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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//   notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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//   notice, this list of conditions and the following disclaimer in the
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//   documentation and/or other materials provided with the distribution.
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// * Neither the name of Google Inc. nor the names of its contributors
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//   may be used to endorse or promote products derived from this software
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//   without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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/// \file c_gate.hpp
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/// Provides direct access to the C state of the Lua wrappers.
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#if !defined(LUTOK_C_GATE_HPP)
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#define LUTOK_C_GATE_HPP
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#include <lua.hpp>
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namespace lutok {
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class state;
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/// Gateway to the raw C state of Lua.
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///
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/// This class provides a mechanism to muck with the internals of the state
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/// wrapper class.  Client code may wish to do so if Lutok is missing some
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/// features of the performance of Lutok in a particular situation is not
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/// reasonable.
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///
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/// \warning The use of this class is discouraged.  By using this class, you are
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/// entering the world of unsafety.  Anything you do through the objects exposed
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/// through this class will not be controlled by RAII patterns not validated in
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/// any other way, so you can end up corrupting the Lua state and later get
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/// crashes on otherwise perfectly-valid C++ code.
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class state_c_gate {
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    /// The C++ state that this class wraps.
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    state& _state;
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public:
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    state_c_gate(state&);
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    ~state_c_gate(void);
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    static state connect(lua_State*);
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    lua_State* c_state(void);
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};
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}  // namespace lutok
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#endif  // !defined(LUTOK_C_GATE_HPP)